Thanks for the feedback. We were thinking about adding more floors, but the game was already starting to behave poorly and lag at the beginning, so I didn't dare add more floors because I didn't know why the game was lagging XD
Rombikro
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Okay, this game has a retro vibe, ahahaha. I want to beat the first enemy and I don't have a guide on how to do it. AHAHAHA.
(Am I the only one who has no idea what to do with the worm near the chest and why the F key doesn't work near clickable items?) Oh, the map looks great for a game made in 9 days, and I saw a comment from someone who finished the game, so congrats on finishing the jam, guys!
This game feels very original, both visually and story. The first thing that caught my attention was artstyle inside of the cave. It isn't just "a cave" - there are cave paintings.
One thing I noticed was that the thunderstorm at the beginning seemed to stop pretty fast. I'm not sure if that was intentional or just something related to the web version.
The portals confused me a bit. I tried going back through one of them, but it sent me back to the start of the level, and then eventually all the way back to the beginning of the game.
I also liked the overall presentation. Even small details, like the menu buttons, were charming. The game reminded me a bit of Lisa: The Painful and Heartbound
One suggestion for next time would be to include a downloadable version as well. I don't know if it is intended or not, but the game feels supper choppy and laggy, like a slideshow or powerpoint presentation
I love card games, so... Hello, cool game! I opened the game and immediately saw this cool "play a card to hit for x damage" game style. Unfortunately, at the beginning I didn't get the tutorial on what to do and where to click to play the card, so it took me a little while to figure it out. When I finished the battle and found myself in the store, a tutorial on how to play cards started automatically. It was weird, but it wasn't a problem (I recommend checking out how it works for you and how rare my problem is). The game was so good that by the end I felt like I wanted to play some more, you did a great job over these 9 days ^^
Oh, I just played the game, it was fun. The controls were a bit confusing at first, especially when I went into the settings, which was a pain. The difficulty ramped up nicely (though the rockets as the first attack are pretty intense, hahaha). It had a strong undertale vibe. Thanks for making this game!
This is just my personal experience, but I found it quite difficult to get close to enemies to hit them. Most of the time I was either getting hit by them or struggling to combine attacking and dodging. The strong attack was especially difficult for me to use because it took time to charge, and I couldn't really find enough opportunities even with normal attacks. I was wondering if this might be an animation-related issue? The beginning of the swing animation and the strike itself? I'm not sure about the technical side of things, though
But I have to say, the drops from enemies gave me a second wind, when I saw the healing item and some other thing (not sure what it was).
I think the art style is the first thing that caught my eye. The controls were a little hard for me to get used to, but I've never played this kind of game before, so I was mostly guessing what to do. My score was only 5, so I probably don't really understand this genre yet. But the game definitely left an impression on me. (One small detail I REALLY liked was the cursor XD)
Hi! I haven't played card games since 2012. It was fun until round 2. I tried to beat it in the browser version, but no luck. Pressing Esc just closed my small window and didn't make the character drop the camera. In the desktop version, after I died, the game just got stuck on a black screen.
The gameplay was fun. Maybe I'm the kind of person who can enjoy this game even without the spooky atmospherе
Hi, I think the game doesn't have enough comments. It's well done, although I was stupid enough to misunderstand how to play at the beginning (I only clicked on one ingredient and pressed confirm, thinking I had to add them one at a time while the recipe was changing, and for a long time I couldn't figure out WHAT I was doing wrong).
It was fun XD
Yeah, we totally get that our customer and potion system isn’t great, so we’re already planning to rework it. Same with the 3D world - we originally wanted to add way too much stuff: better shadows, sky, grass, lots of props, a well, even a cool basement entrance hidden behind barrels under the stairs XD
This was our second jam, and we’re really happy we at least managed to capture the overall vibe of what we had in mind. It was super fun, and we’re still kind of riding that excitement from how much we managed to do and learn in such a short time.



