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Yay, I'm glad you liked it! 

Yeah these nine days were basically my first time learning to properly use Godot so there were definitely a few issues with the spawning and pathfinding (also my Y-sorting implementation was a bit wacky and I probably should have just figured out how Godot's worked lol), but I'm glad you found the problems charming! :)

The intention was that the tutorial runes would just let you practice the input system, but I definitely agree having them *do* something would have been smart; it's just the more basic spells have simpler casting patterns so that could've been an issue

I'm happy you liked the art and the writing! Those were really fun to throw together