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(+1)

A reverse version of all the funnels? Using the reverse belt as material, with the same recipie or the normal version + reverse belt. With the same function as the reverse belt, when detect an item or logic state in a set point it change it direction.

Good idea, this would actually make a lot of sense.

Also, if you could, make the hitbox visible before you put an object. For example, the iron chest sprite is bigger than his actual hitbox, also, the “gate” hitbox of the logic gate is a bit down, and would make (Probably) easier at the moment of use it behind big objects (Like Iron Chest, furnance, etc)