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Wonderful feedback for the minigames! There has been a few bugs logged around the controls of them which we plan to do a full pass to make sure the Minigame focused update fixes all of those <3

As for the items being picked up and auto consumed, Ill make a note of that! 

As for the rendering issue with items, sadly that is by design. In the future we want to have furniture items, and for that we need actors in front. It isn't viable to pick or choose the layering on those.

Will there be a possibility to move other actors around? They still like to stand on top of each other, and the only way to get some like the malwarewolves to move is to bait them around with Byte.

Additionally, I feel it'd be helpful to have the menu for dismissing actors to say who you're dismissing, especially since they still like to overlap most of the time and I end up removing the wrong one every time.

In the future it will be, but at the moment it is not. The reasoning behind this is because if we let players drag sub actors around, they would need to have animations like how Byte does, of which we do not at the moment have the production capacity to make those sets of animations. But it is planned for in the future when we are reaching a full release. 

At the moment they AI does attempt and does it's best to avoid overlap but it's not perfect.

The Menu displaying which sub-actor is being dismissed has been suggested before! It's on my To-Do for next Major Update!