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Oh! What level did you get stuck at

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I got stuck at the one that requires you to time the fall so that the rotate left changes your fall direction and avoids the spikes. I tried it a bunch, but because of the long initial timer to start moving I ended up bailing. To be fair, my platforming skills do not exceed World 2 of Super Meat Boy. But I honestly would have kept going if there was something to do in that first seven seconds, so I think it's just a specific level design problem and not really a game design issue. Is there later a mechanic to speed up/slow down the clock?

No, but we can add that when this game wins, if it does we will completely polish it and put it on steam, also try thinking ahead and looking at it as more of a puzzle

Interesting --- are you saying that the issue was that I had the wrong answer? Air control is not altered by the movement of the clock? That would certainly explain it.