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I updated the .glb file, can you check now if it works properly?

I tested the updated GLB in a completely fresh Godot 4 project. The issue is still present.

The GLB itself still contains non-unit scales on mesh nodes. For example, the Stairs node is exported with:

"scale": [0.149999991, 0.085000001, 0.344688237]


Godot is importing the file correctly; these values are already present in the GLB.


Could you check why the exporter is writing non-unit node scales instead of baking the transforms into the mesh geometry? Ideally, each exported mesh node should have a local scale of (1,1,1).

Thank you for having a look!

The non-uniform scales can be found in:

Floor_001

Stairs

Stairs_001

I remember that Windows and walls also had non-uniform scales, so I think you've already solved most of the meshes and maybe only these 3 have escaped :D

(1 edit)

Updated, I hope they are fixed now, if not I will install godot and check that too

(+1)

Just checked, every mesh has an uniform scale, thank you!