Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Honestly super fun and a unique idea with the manipulable map tiles, and the ways some tiles would affect each other when matched up! I will say the mechanic of getting stunned and stuck in place is pretty frustrating as it stops you from being able to evade when facing a hoard of enemies, which tends to get you hit again and again (especially when faced with dragonflies given how agile they are + their ranged attacks) causing a sort of downward spiral- removing that would make the gameplay and especially then combat much more fluid and less restrictive! 

I did encounter a bug where sometimes my boomerang would spin around me in a loop instead of coming back to me, which was useful at time and very much not at other times lol

But yes those aside I had a lotta fun, really nice like visuals too, everything is very easy to make out! It was fun realising the interactions between tiles like frogs presumably stomping out the wheat (though maybe some mud splats could make that a little more obvious- at first I thought it was bugged out sjkdfhdkjg), and then the incredible realisation that frogs eating fireflies would stop them from spawning oh my god <3 Peace at last <3 Those things are my archnemeses I stg they're evil, I bet those firepits lead right to hell which is where they come from </3 (Just being silly, love dragonflies and I'm sure the art is probably cute- not that I was able to check while running and ranging my boom for my life)

Anyway yeah, great job!! I also quite enjoyed the puzzles, they were fun to figure out :D

(+1)

Thank you for the extensive feedback, I'm glad you enjoyed the game :)

Fair criticism with the stun thing, we considered toning it down but then forgot about that lol. You also aren't nearly alone in finding frogs stomping out the wheat unintuitive, it was added very late and turned out a little messy as a result.