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A very nice looping incremental!

It took me a little while to understand why I was getting sacred breath back and the statue system, but when I figured them (mostly) out, I started to really understand the depth the game has to offer. If you do develop this further, I'd love to see a few things:

- Better indication as to the overall effect of each statue's life. Sure, I can read the XP I get from each action, but with how many statues you get, it's hard to work out what your XP growth looks like over time.

- Something visually connecting "gaining a level" with "getting sacred breath", like a flying icon or something.

- Being able to build a new action plan without having to do an entire run manually. Like picking from a list of possible (previously seen) actions and running the plan.

- Somewhere I can re-read journal entries.

- Some more statue management, like copy/pasting or "follow this statue's action plan for X actions".

But great job for two weeks! Also, is it possible to complete the 20 sacred breath action at the end? It looks like I'd have to grind a lot to even give try (I have like 3 when it appears).

(+1)

Thank you for the suggestions, they are excellent !

I wanted to add more descriptions to explain some mechanics, but I lacked time. The idea of a flying icon is better, it would be visually self-explanatory. 
You can reread journal entries by hovering the "i" icon on each action, but only if the action is visible. So maybe saving the journal would be better. 
Cool idea for the statue management, i'll see if it blends in the rest of the game :) The plan manipulation is already partially made, it will be an upgrade. 

And no, the 20 breath action was a panic modification 2 hours before the end, to block the story ! It shouldnt be reachable with the quantity of statues you have. There are already actions after, but not ready for playing.  

Again, thanks for playing, and for taking the time for suggestions !