Thanks for reporting it, and thanks for playing :)
Robin
Creator of
Recent community posts
I liked your game . I liked carrying the cubes and droping them into the pit. It's simple but really satisfying. I think you could expand on that. There could be auto-thrower of the cubes ? Worker carrying themselves ?
The balance was good : when it was becoming tedious, the upgrades made it unnecessary. I'm not sure to fully comprehend how the automatisation happens : is it dropping a cube in base universe that make it go again in universe 1 ? The inverse ?
I was a bit slow I think (had the "scenic route" achievement :D ). Thanks for the game, was fun !
As for some ideas to help distribute the game : i think this prototype is solid, and would be much more played if it wasn't for the necessary download. And its a big file, i'm not sure you really need >1Go for this game. Maybe try some other engines, more browser friendly like unity / godot ? Or maybe try to package the game to ship the minimum of files.
Thank you for the suggestions, they are excellent !
I wanted to add more descriptions to explain some mechanics, but I lacked time. The idea of a flying icon is better, it would be visually self-explanatory.
You can reread journal entries by hovering the "i" icon on each action, but only if the action is visible. So maybe saving the journal would be better.
Cool idea for the statue management, i'll see if it blends in the rest of the game :) The plan manipulation is already partially made, it will be an upgrade.
And no, the 20 breath action was a panic modification 2 hours before the end, to block the story ! It shouldnt be reachable with the quantity of statues you have. There are already actions after, but not ready for playing.
Again, thanks for playing, and for taking the time for suggestions !
Really original mechanics, I enjoyed this a lot.
The grasphism are also cool, I like your style.
I think it's super clever that you can create a loop, the first hourglass calling all hourglasses, and the last one calling the first. Although I ended afraid to create new hourglass, because it could break my loop :D
Yeah I replayed it now that I'm not in the rush to finish, and feel like you that Ideas could go faster, maybe by assigning "ungulaged" people to it.
Productions are the last mechanic in it, and also the one that permit a bit of idle time. But they come late, because Ideas are too slow.
Thanks for your input :)
Dang, I really thought I fixed it, apparently there was a second bug like it.
Did you restart from beginning or tried with the old save? Maybe it's corrupted (normally it wouldn't change anything, I'm asking just in case).
Other possibility is just that the calculation for the brick placement is too heavy: my computer can freeze 1 second when too much brick is placed at once (but at higher zoom level, not currently in game). How would you rate your computer ? Low-end, middle, high-end?
Yes you reached the end circa 250 population. I didn't even think you could reach 450 ! With the happiness constantly going down I guess.
Your guesses are all right, Tesla Towers only redirect on two lightning rods, I planned to make chains but lacked time. No reason to have multiple Weather Centers, you could delete the one you had (but this was a programming error, I wanted to make it so you need to keep one to see informations on storms).
Proximity bonuses are a cool idea ! I have still many ideas for expanding the game, and your suggestions are welcomed :)
All in all, thanks for taking the time to develop your thoughts on this game, this means a lot






