All interactions were with chat LLMs, no Agentic AI workflow was used, not even for inline suggestions. Even those were a very few instances.
- Asking some complicated debugging questions that I wasn’t able to solve after some efforts
- What is this error “uniform block name not found in shader” even though it was clearly defined.
- What’s the idiomatic way to load texture, if you design a button, how do you make sure that it fits the rectangle + detect collison? Because opengl coords are from -1.0 to 1.0 whereas screen coords are totally different.
- Texture clamping issue with the edge of the bound (Majority of the usage was here)
- Got help from AI overview that we get on google/duckduckgo search