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(+1)

Quite a nice idea! Thank you :)

The follow-up on the theme involves two mechanics: raising “difficulty” – the more you score, the more pineapples spawn – and the “overload” mechanic – the more you catch, the slower you get. This is my view of a chain reaction, but as I check some games, like Sparkfall, there are plenty of clearer implementations of the theme’s idea!

And I’ll work on audio when I’ve completely healed from my cold. Yeah, it is one of the criteria of the jam, but unfortunately I had no time to implement it :(

I am flattered by the amount of things you noticed! Thanks for the review :)

(+1)

Ah okay, the connection with the theme makes more sense now. Thanks for clarifying, and get well soon with your cold!