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(+1)

Fun little game. I like several mechanics in the game, such as how the pineapples spawn faster and faster, how you get weighted down when overloaded, and the little boost you get when jumping on the bridge on the side.

The art style is pretty good. It's very simple, as in the pineapple is pretty much just two rectangles on top of each other, but it's still very nice to look at. It gets the point across.

Unfortunately I don't really see the connection with the theme, apart from collecting pineapples in succession. Maybe you can make collecting pineapples in a row more rewarding, such as giving an additional, temporary speed boost after throwing them from the bridges. The more pineapple you throw, the faster the speed boost is. I think that sounds fun.

Unfortunately again, no audio. I think at least some BGM and a bunch of SFX is needed. I can think of adding SFX for jumping, collecting pineapples, and throwing them from the bridges. For the BGM, maybe something calming would fit.

(+1)

Quite a nice idea! Thank you :)

The follow-up on the theme involves two mechanics: raising “difficulty” – the more you score, the more pineapples spawn – and the “overload” mechanic – the more you catch, the slower you get. This is my view of a chain reaction, but as I check some games, like Sparkfall, there are plenty of clearer implementations of the theme’s idea!

And I’ll work on audio when I’ve completely healed from my cold. Yeah, it is one of the criteria of the jam, but unfortunately I had no time to implement it :(

I am flattered by the amount of things you noticed! Thanks for the review :)

(+1)

Ah okay, the connection with the theme makes more sense now. Thanks for clarifying, and get well soon with your cold!

(+1)

And personally, I’m proud of my chosen art style for a prototype – thank you for the warm words about it <3 It’s a bunch of Placeholder Textures (a Godot thingy) which I modulate with a shader material. (I completely forgot that this property is already implemented in sprite objects… yeah.)