I'm actually a really big fan of the dynamic "Where's Waldo" style of game, I believe there's so much room for this game to go, several maps, some type of clue system where you get more points by getting the right target when you know less about them, maybe some tool upgrades to help narrow the search. So much room for this to be a full game!
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Thanks a lot for your comment, really appreciate it! I’m glad you enjoyed the dynamic “Where’s Waldo” style — that’s exactly what I wanted to experiment with. And you’re absolutely right: there’s a ton of potential for this concept to grow into something much bigger.
I love your ideas:
- multiple maps to bring variety,
- a clue system where you earn more points by finding the target with fewer hints,
- tool upgrades to narrow down the search,
- and maybe evolving mechanics across levels.
There’s definitely enough room for this to become a full game, and your feedback motivates me to push it further. Thanks for playing!