Thanks a lot for your comment, really appreciate it! I’m glad you enjoyed the dynamic “Where’s Waldo” style — that’s exactly what I wanted to experiment with. And you’re absolutely right: there’s a ton of potential for this concept to grow into something much bigger.
I love your ideas:
- multiple maps to bring variety,
- a clue system where you earn more points by finding the target with fewer hints,
- tool upgrades to narrow down the search,
- and maybe evolving mechanics across levels.
There’s definitely enough room for this to become a full game, and your feedback motivates me to push it further. Thanks for playing!