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Thanks a lot for your comment, really appreciate it! I’m glad you enjoyed the dynamic “Where’s Waldo” style — that’s exactly what I wanted to experiment with. And you’re absolutely right: there’s a ton of potential for this concept to grow into something much bigger.

I love your ideas:

  • multiple maps to bring variety,
  • a clue system where you earn more points by finding the target with fewer hints,
  • tool upgrades to narrow down the search,
  • and maybe evolving mechanics across levels.

There’s definitely enough room for this to become a full game, and your feedback motivates me to push it further. Thanks for playing!