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It looks really good and plays fairly well, I think the gameplay could be a little smoother if rather than charging your jumps you jump slightly higher while holding the jump key, and for the stamina for wall climbing if it instantly refill while you are touching the ground it might be a nice change to just to make the over all gameplay more smooth. 
Aside from those two things I thought it was pretty solid.

Thanks for the feedback! I completely agree with your points. Switching to a variable jump height—where holding the key results in a higher jump—definitely makes the platforming feel much more fluid and intuitive. That's a great suggestion for the core movement.

Your point about the wall-climbing stamina is also spot on; having it refill instantly upon touching the ground is exactly the kind of polish needed to keep the gameplay feeling snappy and responsive.

I’m going to shift the 'charge jump' mechanic out of the main character movement and reserve it for a specific minigame where that type of puzzle-based control fits the design better. Thanks for helping me refine these mechanics!