Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ParticleAtonStudio

35
Posts
1
Followers
27
Following
A member registered Nov 07, 2024 · View creator page →

Creator of

Recent community posts

Hello, I’m having the same problem. I purchased the product, but I can only download the free version. I had already downloaded the full files before, but I lost them from my computer and now I can’t download them again. Could you please help me recover access?

Thank you!

"Thank you so much for the kind words and feedback! 🙏 I’ll check the music bug and also work on adding keyboard control for 'Try Again'. Really happy you had fun playing!"

"Thanks a lot for the feedback! 🙏 I didn’t have much time to polish some things, but I’ll definitely work on adding keyboard controls and tweaking the enemy balance. Really glad you enjoyed the concept!"

I really enjoyed the game, it reminded me of the times playing Sonic Pinball

I really enjoyed the game, and the idea of releasing the animals from the cages was really cool!

Thanks a lot! 😊 I’m glad you had fun playing! And you’re right — better UI elements and a restart button are things I’ll definitely work on for future updates.

Thanks a lot! 🔥 That’s a really good idea — having an indicator for how close you are to the flames would make things much clearer. I’ll look into adding something like that for a future update!

Thanks a lot for such detailed feedback! 😀 Falling as a gameplay element was fun to explore, and I really appreciate your suggestions — especially about clearer warnings for the fire, better GUI alignment, proper font scaling, and custom elements. This was actually my first time working with a 64x64 resolution, and it was definitely a challenge to keep some of the text readable, but I’ll work on improving that in future updates.

And haha, I’ll definitely keep falling (err going)! 

Thanks a lot for playing and for the feedback! 🙏 The numbers at the top actually show the current wave and how many enemies are left. I see how that can be confusing at first, so I’ll work on making it clearer in the next update. And good point about the UI — I’ll polish that up so it doesn’t look blurry.

Thank you so much! 🎶 I’m really glad you enjoyed the music, sounds, and animations. And you’re right, a quick restart option would make the experience much better — I’ll make sure to add that in the next update!

Thanks a lot! 😊 That’s a really good point — adding a restart key would definitely make it smoother to play. I’ll work on it for the next update!

(1 edit)

Thanks! I'll be using it in a game jam!

Hi, thanks so much for the feedback! I’m glad you liked the idea of using the arrow keys to select answers — making the game dynamic and fun was exactly the goal.

I’ll fix the HUD so the turn indicator bar appears consistently below the health bars for both the player and the enemy. I’ll also take the opportunity to make some other improvements to the game.

Thanks again for helping improve MathCombat!

The idea behind Math Racing is really cool! However, I found it almost impossible to win because the opponent is very fast. Maybe balancing the speed could make the game more enjoyable for all players. Keep up the good work!

Gostei muito do Math Outside the Lines! A ideia de resolver puzzles matemáticos de uma forma criativa e aberta é divertida. É ótimo ver um jogo que incentiva a pensar fora da caixa enquanto pratica habilidades matemáticas. Continue com o trabalho fantástico!

I really liked the concept of Cube Clashers! The mechanic of dragging blocks to solve math problems is clever and engaging. One suggestion: it would be great to have difficulty options to make the game accessible for players of different skill levels. Keep up the great work!

Such a cute game — I love cats! 🐾 The way you combine numbers is a really fun way to learn and practice. It would be awesome to see more number combos in the future, maybe even to help practice multiplication! Great job! ✨

I enjoyed the idea of dragging pieces to form squares and rectangles — it’s a very creative concept! But I noticed that sometimes the mechanic doesn’t work as expected, and I had to restart the game to make it work again. Maybe it’s a small bug to fix. Overall, it’s a cool and original puzzle game. Well done!

I really enjoyed playing Mathtorio! The blend of math puzzles with exploration and crafting mechanics is super engaging and unique. However, I found it a bit complicated to understand the game at first — probably because I’m not used to this style of game. Maybe adding clearer instructions or tutorials could help new players get started more smoothly. Keep up the great work!

I really enjoyed Cauldron Matholicon! The magical theme combined with math challenges creates a very immersive and creative experience. The art style and atmosphere are fantastic — great job!
One thing I’m not sure if it’s just on my PC, but the character sometimes starts moving backward on its own. Also, instead of the interaction windows opening automatically when approaching objects, it might be better if players had to press a button or click to open them. Sometimes I was just walking around the lab and the interaction windows kept opening and closing repeatedly.

I really enjoyed SkillSmith Rapid! One thing I noticed is that the time to answer feels a bit short, and the answer box needs to be active for players to click before responding to the next question. Maybe making the answer box always active could improve the flow. Keep up the great work!

I think Math Tycoon is really fun! One idea that might improve the experience is to start with easier math problems and gradually increase the difficulty over time. That way, new players can get comfortable before facing tougher challenges. Keep up the great work!

I really enjoyed playing Codex: A Maths Adventure! The adventure format combined with math challenges is a fantastic way to engage players in learning while having fun. The art and story add a nice touch to the experience. Great job!

I really liked — I enjoy this kind of escape room mechanics a lot! The puzzles are fun and immersive. For this jam, though, I think adding more math calculations as part of the challenges could make it even stronger and better aligned with the theme. Keep up the great work!

Really enjoyed playing your card game! I love how you use math calculations to reach the number 24 — it’s a clever and fun challenge that keeps the player thinking. Great job balancing strategy and simplicity!

Thank you so much! We're really happy that you enjoyed the strategic aspect — our goal was to create a combat system that makes players think, but still feels dynamic and fun at the same time. And it’s awesome to hear you liked the pixel art too! Your support truly means a lot 😊

Muito obrigado pelo feedback tão atencioso! Fico muito feliz que tenha gostado da mecânica com as setas — a ideia era realmente manter tudo simples e dinâmico. E ótima observação sobre o posicionamento da barra de ação — você está absolutamente certo! Na próxima atualização, o layout da HUD será reformulado para deixar tudo mais claro e consistente, incluindo a posição dessa barra. Mais uma vez, obrigado por jogar e ajudar a melhorar o jogo! 😊

Thank you so much for playing with your son — that means a lot! 😊 I'm really glad you both enjoyed it! And yes, I thought mixing addition and subtraction that way would be a fun twist on the combat system. I’m working on expanding it further, so feel free to share any ideas or feedback.

Thanks again for all the feedback! 🙏 After the jam, I’m planning to rework the game’s scope a bit — mainly to make the battles more fun and the overall gameplay clearer. But don’t worry, I’ll definitely keep the math-based attack and defense mechanics, since that’s the heart of the game. 😄

Ah got it! That red-tinted one is actually another enemy — there are still two more after that. I still need to polish the scene transitions to make everything clearer and look better. It’s still a game in development, but I really appreciate the feedback! 😊

"Hey! I just updated the game — the issue with the enemy dying and the game not ending should be fixed now 😄 Can you try it again and let me know if it's working properly? Thanks again for the feedback!"

"Haha yeah, that’s true! The game doesn’t end yet after the enemy dies — it’s still in development, I’m working on that part! I’ll be adding more enemies soon too. Thanks a lot for the feedback!"

Hi! This is my first game jam, and I’m just getting started with game development and programming.

I’ve submitted a simple prototype for now — am I allowed to update it with improvements before the jam ends? (fix bus, updates, add improvements)
Thanks!

That’s great to hear! I’m really excited to see the next updates. I’m sure a climbing animation will make the sprite sheet even more amazing. I’ll definitely be following along with great interest!

Hi! I just wanted to say how much I love the cute pixel art cat sprite sheet I purchased. The designs are absolutely adorable! I’m planning to use them in my game, and I was wondering if there is or if there might be a climbing animation available in the future. That kind of interaction would add so much life and fun to the gameplay. Thanks so much!