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ParticleAtonStudio

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A member registered Nov 07, 2024 · View creator page →

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I thought the game was fun, but it needs a bit more polish. It could really use a mini-tutorial explaining the controls. Also, it would be great to have some visual feedback when hitting the opponent (like knockback or a flash effect)—sometimes I couldn't tell if my attacks were actually landing or not."

I liked the game! However, the excessive visual effects made me feel a bit sick while playing intently. Also, after a minor bug where I fell, the game restarted, but the car wouldn't move anymore."

I played your game and really liked it—such cute cats

I really liked the game! I love cats, and for a jam timeframe, this is an awesome game. Adding mechanics to help automate serving the cats and people would be really cool—almost like automating the cafe with employees who could help out with the tasks.

I love kitty!! 

I really liked the concept—it's a very cool game! The idea is super interesting. I don't usually play this genre much, but I found myself really getting into this one, haha!

I really liked the concept—it's a very cool game! The idea is super interesting. I don't usually play this genre much, but I found myself really getting into this one, haha!

The concept is really cool! I think the game could benefit a lot from having some audio/sound effects. Also, it would be great to introduce new or different mechanics for the hero as you progress through the levels to keep the gameplay feeling fresh.

I really enjoyed the game! I did struggle a bit to figure out how to break the walls at the start, though. Also, I think the lighting in the beginning area was a bit too dark, which made it slightly hard to navigate at first.

I personally read the manual to get the controls down, but I suspect a lot of players will just jump straight in without doing that. It would be super helpful to include a quick in-game tutorial or guide for them. Also, a small quality-of-life suggestion: the screen gets a bit cluttered when the debris from destroyed objects just hangs around. It would look much cleaner if those items faded away after a short time

I personally read the manual to get the controls down, but I suspect a lot of players will just jump straight in without doing that. It would be super helpful to include a quick in-game tutorial or guide for them. Also, a small quality-of-life suggestion: the screen gets a bit cluttered when the debris from destroyed objects just hangs around. It would look much cleaner if those items faded away after a short time

This game turned out really cool! It could easily fit on a site like Coolmath Games.

This was my first time playing this genre and I found it really interesting! I was a bit confused about what to do at the start, though. It would be great to have a small tutorial at the beginning to help new players get started.

The concept is really cool and interesting! I think adding a 'day' phase to plant and organize banana trees would be a great addition.

Also, just a heads-up: I managed to beat the game simply by sleeping in the house for all 7 nights—I didn't even have to leave the map! You might want to look into that balancing.

I really liked the game! It's very well-built and has a lot of levels and challenges. I didn't make it very far, though, because I'm not really good at this type of game, haha!

I really enjoyed the game! I'm a big fan of the Vampire Survivors style, so I liked the mechanics you implemented here. The only thing I felt was missing was some sound effects/audio.

Thank you so much! I’m really glad you enjoyed the visuals and the platforming concept. It’s great to hear that you had a lot of fun playing—that means a lot to me. Thanks for the support!

Thanks for the feedback! I completely agree with your points. Switching to a variable jump height—where holding the key results in a higher jump—definitely makes the platforming feel much more fluid and intuitive. That's a great suggestion for the core movement.

Your point about the wall-climbing stamina is also spot on; having it refill instantly upon touching the ground is exactly the kind of polish needed to keep the gameplay feeling snappy and responsive.

I’m going to shift the 'charge jump' mechanic out of the main character movement and reserve it for a specific minigame where that type of puzzle-based control fits the design better. Thanks for helping me refine these mechanics!

Hello, I’m having the same problem. I purchased the product, but I can only download the free version. I had already downloaded the full files before, but I lost them from my computer and now I can’t download them again. Could you please help me recover access?

Thank you!

"Thank you so much for the kind words and feedback! 🙏 I’ll check the music bug and also work on adding keyboard control for 'Try Again'. Really happy you had fun playing!"

"Thanks a lot for the feedback! 🙏 I didn’t have much time to polish some things, but I’ll definitely work on adding keyboard controls and tweaking the enemy balance. Really glad you enjoyed the concept!"

I really enjoyed the game, it reminded me of the times playing Sonic Pinball

I really enjoyed the game, and the idea of releasing the animals from the cages was really cool!

Thanks a lot! 😊 I’m glad you had fun playing! And you’re right — better UI elements and a restart button are things I’ll definitely work on for future updates.

Thanks a lot! 🔥 That’s a really good idea — having an indicator for how close you are to the flames would make things much clearer. I’ll look into adding something like that for a future update!

Thanks a lot for such detailed feedback! 😀 Falling as a gameplay element was fun to explore, and I really appreciate your suggestions — especially about clearer warnings for the fire, better GUI alignment, proper font scaling, and custom elements. This was actually my first time working with a 64x64 resolution, and it was definitely a challenge to keep some of the text readable, but I’ll work on improving that in future updates.

And haha, I’ll definitely keep falling (err going)! 

Thanks a lot for playing and for the feedback! 🙏 The numbers at the top actually show the current wave and how many enemies are left. I see how that can be confusing at first, so I’ll work on making it clearer in the next update. And good point about the UI — I’ll polish that up so it doesn’t look blurry.

Thank you so much! 🎶 I’m really glad you enjoyed the music, sounds, and animations. And you’re right, a quick restart option would make the experience much better — I’ll make sure to add that in the next update!

Thanks a lot! 😊 That’s a really good point — adding a restart key would definitely make it smoother to play. I’ll work on it for the next update!

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Thanks! I'll be using it in a game jam!

Hi, thanks so much for the feedback! I’m glad you liked the idea of using the arrow keys to select answers — making the game dynamic and fun was exactly the goal.

I’ll fix the HUD so the turn indicator bar appears consistently below the health bars for both the player and the enemy. I’ll also take the opportunity to make some other improvements to the game.

Thanks again for helping improve MathCombat!

The idea behind Math Racing is really cool! However, I found it almost impossible to win because the opponent is very fast. Maybe balancing the speed could make the game more enjoyable for all players. Keep up the good work!

Gostei muito do Math Outside the Lines! A ideia de resolver puzzles matemáticos de uma forma criativa e aberta é divertida. É ótimo ver um jogo que incentiva a pensar fora da caixa enquanto pratica habilidades matemáticas. Continue com o trabalho fantástico!

I really liked the concept of Cube Clashers! The mechanic of dragging blocks to solve math problems is clever and engaging. One suggestion: it would be great to have difficulty options to make the game accessible for players of different skill levels. Keep up the great work!

Such a cute game — I love cats! 🐾 The way you combine numbers is a really fun way to learn and practice. It would be awesome to see more number combos in the future, maybe even to help practice multiplication! Great job! ✨

I enjoyed the idea of dragging pieces to form squares and rectangles — it’s a very creative concept! But I noticed that sometimes the mechanic doesn’t work as expected, and I had to restart the game to make it work again. Maybe it’s a small bug to fix. Overall, it’s a cool and original puzzle game. Well done!

I really enjoyed playing Mathtorio! The blend of math puzzles with exploration and crafting mechanics is super engaging and unique. However, I found it a bit complicated to understand the game at first — probably because I’m not used to this style of game. Maybe adding clearer instructions or tutorials could help new players get started more smoothly. Keep up the great work!

I really enjoyed Cauldron Matholicon! The magical theme combined with math challenges creates a very immersive and creative experience. The art style and atmosphere are fantastic — great job!
One thing I’m not sure if it’s just on my PC, but the character sometimes starts moving backward on its own. Also, instead of the interaction windows opening automatically when approaching objects, it might be better if players had to press a button or click to open them. Sometimes I was just walking around the lab and the interaction windows kept opening and closing repeatedly.

I really enjoyed SkillSmith Rapid! One thing I noticed is that the time to answer feels a bit short, and the answer box needs to be active for players to click before responding to the next question. Maybe making the answer box always active could improve the flow. Keep up the great work!

I think Math Tycoon is really fun! One idea that might improve the experience is to start with easier math problems and gradually increase the difficulty over time. That way, new players can get comfortable before facing tougher challenges. Keep up the great work!