GET OUT is a short first-person stealth horror game set inside an isolated building.
The player must explore the location, find the tools needed to restore the power and escape while avoiding a humanoid creature hunting through the building.
The pursuer patrols rooms, investigates noises, remembers the player’s last known position and continues searching after losing sight of them. During a chase, it can interact with doors and break through obstacles.

The current demo already includes the main escape objective, exploration, interactive items, noise distractions and the core pursuer AI.
I am currently improving the creature’s behaviour, hiding mechanics, level pacing and objective clarity.
The project is being developed by a solo developer using Unreal Engine and Blueprints.

Demo:
https://mamoru-san.itch.io/get-out
I am especially interested in feedback about the pursuer AI, the clarity of the objective and the pacing of the opening section.
I will use this thread to share major development updates and future demo versions.



