Sure! I’m still adjusting and shaving, but this is where I’m at right now. Thoughts are welcome!
I’m interested to hear how you go about eating and sleeping.
Provisions
One character carries the bag of provisions (= water and food), d6 usage. The bag takes up 1 slot.
A provisions check is made during camping: the character carrying the bag of provisions rolls a d6.
On a 2-6 the party gets to eat and drink. On a 1 the provisions are spoiled. The bag is emptied and the characters are Deprived.
The bag can be refilled by foraging and fishing (and story elements).
Foraging
Spend a watch to forage. One character rolls against LCK.*
All characters can spend LCK points to add -1 to the roll per point.
On success the bag of provisions is refilled.
Fishing: coastal areas and areas with water
Spend a watch fishing. One character rolls against DEX.*
If characters have any items useful for fishing, add -1 to the roll per item.
On success the bag of provisions is refilled.
* Situational modifiers could be applied to the roll (island type, environment, weather etc). So picking a good spot should improve chance of success.
Camping
Camping takes 2 watches per day and allows for eating, drinking, conversation and sleep:
- Make provisions check
- Share a thought or memory, discuss ideas
- Restore all HP (if not deprived)
Option: add a check to see if anything happens during sleep.
At sea
Make a provisions check once per leg. Characters manage to take naps across the day.
Fishing is possible between legs. In that case remove one knot die when rolling knots for next leg.