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Really cool concept, I just wish the controls were a little more clear/intuitive. Might also help if it were turn-based so that the player can have time to navigate the different menu options.

I originally wanted the AI to be able to perform more complex behaviors, including leaving and returning to battles. Since stuff was supposed to happen concurrently inside and outside of battles, I wanted to make sure time was always passing - hence the attack timers. The bigger problem is the lack of a tutorial and the fact that the lack of animations makes it really unclear what's happening in battles!