Recently tried out the game and like it! I was surprised to hear it was made in RPG maker, the implementation seems more sophisticated relative to other titles made with that engine. I'm curious though why you're making a new engine instead of going with something like Godot or Unity? Seems like a bit of a pitfall to build and maintain your own engine, when established options exist.
Viewing post in Summary and Current Progress 16.07.2027 comments
Our developers have mastered JavaScript. This allows them to build excellent things using an engine based on that language. Godot and Unity are built on completely different foundations, so using them freely—the way we currently use RPG MZ—would require learning a different language. And the most important reason is this: we don't want to create a game tailored to an engine; we want to create an engine tailored to our games. This will enable us to produce higher-quality games.