Didn't consider that, I wasn't even aware that RPG MZ uses JS! Thanks for the reply, can't wait to try it out once it's ready.
bickeringblueballs
Recent community posts
Recently tried out the game and like it! I was surprised to hear it was made in RPG maker, the implementation seems more sophisticated relative to other titles made with that engine. I'm curious though why you're making a new engine instead of going with something like Godot or Unity? Seems like a bit of a pitfall to build and maintain your own engine, when established options exist.
Just some feedback: The thermostat minigame is interesting, but I've only ever purchased it in one run because I couldn't find a way to turn it off. Would be nice if there was an option for that, or an objectively better reason to buy it apart from the extra income. I would prefer the latter, since it keeps me active and hinders the night sequences from becoming stale.
Amazing game! Have played since a few months back and keep coming back for the updates. They never disappoint, and the frequent progress announcements are great. On a sidenote, would it be viable to implement some sort of FPS limiter? Feels a little wasteful to be chugging out frames at max capacity when the main content of the game is still images.