Wow, this game is really tons of fun! The idea of chaining together explosions in order to increase damage really has you thinking 15 turns in the future. Along with this, the fact all enemies move in a predictable pattern helps with timing to get the maximum damage on a certain enemy. I made it to 104 and it definitely gets pretty hard but I understand that's just part of the scaling. To help with this, the big enemies could have less health or I think you could even give the player a new ability or spell that could help combat the larger enemies. Again, super fun, I enjoyed it a lot.
Viewing post in Acrane Chain jam comments
Thank you for playing the game!
I agree that currently the difficulty curve is too steep. Most enemy types and the enemy spawning system were added near the deadline so I didn't have much time to tweak the scaling and progression. As you said, the big ones should drfinietly have less health or I also thought of making thrm move slower.
The idea of new spells that help counter a certain type of enemy is certainly something worth looking into.
Very glad you liked the game and I appreciate the feedback!