Pretty cool both our games kind of had the same concept! Also very satisfying when you can get all the collisions to happen.
josph12
Creator of
Recent community posts
Wow, this game is really tons of fun! The idea of chaining together explosions in order to increase damage really has you thinking 15 turns in the future. Along with this, the fact all enemies move in a predictable pattern helps with timing to get the maximum damage on a certain enemy. I made it to 104 and it definitely gets pretty hard but I understand that's just part of the scaling. To help with this, the big enemies could have less health or I think you could even give the player a new ability or spell that could help combat the larger enemies. Again, super fun, I enjoyed it a lot.
Yeah I probably could have increased the amount of particles that are released from the start or made them be produced from an atom in a more predictable pattern to decrease the RNG aspects. Nevertheless, I appreciate you playing and it seems like you figured out some decent strategy which is good to hear!

