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Slow progress last week. My partner was busy with a test week, so I figured I would work on my other project, a Sokoban-inspired puzzle game, which seems to be nearing completion. Talking about that seems out of scope for this 'log, but it's coming along nicely, although each individual puzzle takes a lot of effort to create.

The only new additions in Mobility apart from bugfixes were new levels, of which I'd be glad to share a GIF from.