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I really like the concept, which suits the theme very well! The sound and visuals are also well done. 

My biggest problem is with the purple crystals. The first levels are very easily understandable and easy, maybe a bit too easy, but the player is able to plan the reaction perfectly. At least to me, the crystals are very unpredictable in terms of how they are going to influence the beam of light. This makes the later puzzles come down to trial and error instead of careful planning.

Either way it's a pretty enjoyable game, but the last levels feel too clutterd.

(+1)

Thank you so much for the detailed feedback! I’m really glad the concept resonated with you and that you enjoyed the visuals and sound.

You’ve hit on exactly what a lot of other players are feeling regarding the purple crystals. I realize now that they lack the predictability needed for thoughtful planning, which unfortunately turns the later levels into a trial and error experience rather than a rewarding puzzle. I’m definitely going to work on making their behavior more intuitive. I also hear you on the clutter I’ll be looking at ways to streamline the late-game levels so they feel less overwhelming.

I really appreciate you taking the time to share your thoughts; it’s incredibly helpful for my learning process. Thanks for playing!