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salt4

22
Posts
A member registered Aug 09, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much! I'm really glad you noticed that detail, I had a lot of fun trying to weave the level numbers into the environment design. It's awesome to hear that it stood out to you. Thanks for playing!

This game is funny lol

Haha, I’m so glad that the laser sound and the visuals hit that satisfying spot for you even if it's a bit of an ear piercing experience! That’s really cool to hear.

I definitely appreciate the honesty about brute-forcing the end, it sounds like we're in the same boat, as I’m still learning how to balance that complexity myself! I’m really glad you noticed the level numbers being integrated into the designs, that was a fun little detail to include, so I’m happy it didn't go unnoticed.

Thanks for the encouragement and for sticking with it all the way to the final level!

Thank you so much for the detailed feedback! I’m really glad the concept resonated with you and that you enjoyed the visuals and sound.

You’ve hit on exactly what a lot of other players are feeling regarding the purple crystals. I realize now that they lack the predictability needed for thoughtful planning, which unfortunately turns the later levels into a trial and error experience rather than a rewarding puzzle. I’m definitely going to work on making their behavior more intuitive. I also hear you on the clutter I’ll be looking at ways to streamline the late-game levels so they feel less overwhelming.

I really appreciate you taking the time to share your thoughts; it’s incredibly helpful for my learning process. Thanks for playing!

Thank you so much! Level 6 seems to be a real bottleneck for a lot of players, so you are definitely not alone there! I'm really glad you still had fun and enjoyed the puzzles. Thanks for playing and for the encouragement!

Thanks for playing! I’ve had other players mention the difficulty curve as well it seems I still have a lot to learn about level design since this was my first time, so thanks for your patience!

Regarding the quality of life features, I actually have left and right mouse buttons set to rotate in opposite directions, but it sounds like I need to make that more obvious to the player. Adding a 'reset' feature is a great suggestion, too I’ll definitely add that in. I’m really glad you enjoyed the visuals and the light-merging effect!

Thank you so much! I'm really happy you enjoyed the visuals and music getting that atmosphere right was a big goal for me. I hear you on the difficulty of Level 6 and the brute force feel, it's a great piece of feedback that helps me understand where the design needs to be clearer. I also completely agree about the laser sound it definitely clashes with the softer aesthetic. I'll be sure to adjust that and work on the puzzle pacing in the future. Thanks for playing and for the kind words!

Thanks for the honest feedback! You're spot on about the volume control, I definitely missed that. I really appreciate the advice on branching out and exploring new genres, too. Thanks for the encouragement!

Thank you so much! I'm so glad you're enjoying the aesthetic and the chill vibe, thanks for playing!

Thank you so much! It’s cool to hear that it reminded you of a similar game you’ve played that’s a huge compliment. I definitely see what you mean about the difficulty spike, the levels get tougher quite fast. That’s great feedback for me to keep in mind for future balancing. Thanks for playing!

Thank you so much for the kind words! I’m really glad you enjoyed the music and visuals.

I totally hear you on the difficulty and the crystal orbs you aren't 'dumb' at all! Several players have pointed out that the logic for how those orbs refract vs. reflect is unclear, and that's definitely on me. It’s clear that I need to make the mechanics more intuitive so that players can actually solve the puzzles rather than having to guess.

I’m also taking note of the SFX volume I'll definitely look into balancing that in a future update. I really appreciate you sticking with it and sharing your thoughts, it’s incredibly helpful for me as a developer. Thanks for playing!

Thank you so much for playing! I see that other players have also been confused by the refracting orbs it's something I didn't fully consider during development, but I definitely want to find a solution to make them clearer. I really appreciate the feedback, and I hope you’ll check out the game again after I push some updates!

Thank you so much for playing and for the feedback! I’d love to improve those things in a later update. Please don't think you're bad at solving the puzzles I think my level design is still a work in progress. It was my first time doing a game jam, so please excuse the rough edges, haha!

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Really cool idea! I love your art style and the great polish it's a well-made game

Really fun

Love the art style, but i have not idea what I'm playing :D

Cool idea and a unique art style! However, I’m finding the controls to be quite unintuitive, movement feels really awkward to play

This is a fun game to play with a cool idea. However, I frequently get blocked from placing a gem on a tile because the gem selection UI keeps getting in the way

Thanks so much for playing! I really appreciate your feedback it’s exactly the kind of insight I was missing while testing the game myself. I’ll definitely be working on these points for a future update. Thanks again for the support!

Really cool idea!!

gud geem

:( im scared