Thanks for playing! My enemy is the same enemy I made to get get collision checking working, which is just to pick a random a random direction out of 4 at every move step so it's very basic. I had an idea to have the enemy be able to push blocks too that could be cool.
My idea for the update so far was to create a few levels showing the player each mechanic and maybe do some different shaped levels. I'd also like to do a procedural map endless mode. I wasn't sure how to balance the normal blocks i could make them move one space or just be breakable and add a wind rune that does the current default blocks continuous slide. And a few other ideas for spell blocks. Hopefully a bit more variety and a change of mechanics will make it more fun!