Thank you!
jackboakes
Creator of
Recent community posts
Thanks for playing! My enemy is the same enemy I made to get get collision checking working, which is just to pick a random a random direction out of 4 at every move step so it's very basic. I had an idea to have the enemy be able to push blocks too that could be cool.
My idea for the update so far was to create a few levels showing the player each mechanic and maybe do some different shaped levels. I'd also like to do a procedural map endless mode. I wasn't sure how to balance the normal blocks i could make them move one space or just be breakable and add a wind rune that does the current default blocks continuous slide. And a few other ideas for spell blocks. Hopefully a bit more variety and a change of mechanics will make it more fun!
The movement feels nice it doesn't feel like I lose any inputs! I love the sprites and animations especially the mole when he changes positions. The game is quite hard which is fine.
Since the games so movement input intensive I ended up finding it a lot easier to play with two hands (left for WASD and right for space), so you could also add an option for LMB to shoot.
Actually quite fun. For these type of games I like to have my selections move towards a build or player identify, here it felt like I just picked whatever gave me the most stats and won. However it's a bit hard to implement something substantial like that in a game jam environment. I like the game nonetheless.



