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If you make a button, in Godot with a plain background, that doesn't count as an art asset.  It's if you use button textures from elsewhere, that they're not allowed.

Tip: kenney has lots of nice button and UI assets.  I particularly recommend this one: https://kenney.nl/assets/fantasy-ui-borders.  It's tagged as a fantasy asset, but some of them look just fine in scifi games.

yeah, i don't use texture, it's just plain colored background with borders, i come from a UX/UI and CSS background, so i'm not that used to working with assets for UI, so this comes much more natural to me, at least when prototyping.