alright! all good bro! anyways i wonder who our second builder is? Tbh, i have no ideas, so instead I posted this kind of idea so that the community will have their own part! anyways, nice to meet you, Big R! This idea is actually inspired by the Trackmania Community!
About the deco, it is clean plus i did not expect it to be that nice, excellent work bro!, and about the quote , it is so that they know the idea and they would follow it so that the map will flow smoooth (pov. smooooootthhhh oppppeerrrraaattooooorrrr), the beach? 10/10, excellent work bro!
BTW, any tips of how to become better in track editing and polytrack player?
Anyways, I am going to sleep now, and anyways good night and see yall tomorrow!!
thanks for the compliment. This is only a taste of my deco, most of my tracks are like 30 seconds long and this is 10, including the factor of acceleration, which makes the deco about 30 percent easier for the first 10 seconds than the next 20.
I never said it was a quote lol, you made it a quote, and the other red sector track you made was more of a challenge than a quick flow. No offence, they are both equally great styles of track. I was thinking that my part flows full speed, then you have to slow down for the hard techs red sector part that builders 2, 3, 4 etc make. Another alternative is to make this this track run like a smooth operation, but that would require the other builders to match my flow or beat it to make this track feel nice. 👌.
Tips? Most ppl hate my tips but I can give you a few.
Avoid copy and paste, I don’t think you’ve ever used it, but I wouldn’t recommend it unless you want your maps looking boring and repetitive 🥱. The extra hour of work for your track is worth it. Trust me. I used copy and paste on mountains once. And my brother told me he would like my track more if there wasn’t any decoration lol. I also used copy and paste on a track that had serious potential. Some people even hated it! So this is what I think your steps of using copy paste should be. Far away= 50 percent copy paste, Close up =<10% copy paste. 0 is peak, but beginners struggle to deco for long periods of time. Some of my tracks take up to three damn hours 😝.
Another tip, this is personal, on your first tracks, don’t change track height too much, big drops can be really awkward to decorate.
Theme, I would say this is the most important. One of my tracks had a cozy winter castle -like theme, and it was super fun to design, whereas I also made an Easter island track, and the theme was soo boring, 🥱. Find a theme you like and you’ll enjoy making the track and it will look genuinely amazing.
Speed, this is another thing I’m always struggling with. If you want a full speed map (a map where you don’t stop accelerating and you never brake, but you still turn obviously) don’t decorate it, unless you have like, 4 tracks done with deco. Try to make lots of drifts and turns to keep the track slower, making it smaller, and easier to decorate.
Alr that’s all for now, have a nice sleep bro
Damn I js wrote all that without a single typo wtf 😂
Bro the about the red sector: glitched track, it is meant to introduce SOME trackmania kacky, for example, players have to slow down to make the two backwheels of the car hang to the edge of the ramp to do a flip into a recovery to enter to the next phase, and respawning at the checkpoint for entering the next level, bcuz i noticed that everytime we respawn then we will respawn in middle and if i just make it right it should make the players respawn at the bottom part of the track....
I made that track to do some challenge.... actually.....

