Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

About the deco, it is clean plus i did not expect it to be that nice, excellent work bro!, and about the quote , it is so that they know the idea and they would follow it so that the map will flow smoooth (pov. smooooootthhhh oppppeerrrraaattooooorrrr), the beach? 10/10, excellent work bro!
BTW, any tips of how to become better in track editing and polytrack player?

Anyways, I am going to sleep now, and anyways good night and see yall tomorrow!!

🤣🤣🤣🤣🤣🤣🤣 i kinda forgot to remove the "This is to emphasise how hard the next part will gel if that’s ok" part

(1 edit)

the main idea to be followed is made by Big R himself!
"The main idea is to show a nice beach before heading into a hellish route."
- Big R
pls follow this idea so that it flows properly...

there you go much better.....

What is your yt channel so that i can, you know, subscribe...

sadly I can’t get one. But you can play in my tournament if you want lol, that would be just as good

ohh ok i will try..... only when i have free time, is that ok? bcuz i need to study for this week's summative test..... at my school,alr.

sure I don’t see why not 👍 

(1 edit)

thanks for the compliment. This is only a taste of my deco, most of my tracks are like 30 seconds long and this is 10, including the factor of acceleration, which makes the deco about 30 percent easier for the first 10 seconds than the next 20.

I never said it was a quote lol, you made it a quote, and the other red sector track you made was more of a challenge than a quick flow. No offence, they are both equally great styles of track. I was thinking that my part flows full speed, then you have to slow down for the hard techs red sector part that builders 2, 3, 4 etc make. Another alternative is to make this this track run like a smooth operation, but that would require the other builders to match my flow or beat it to make this track feel nice. 👌. 

Tips? Most ppl hate my tips but I can give you a few.

Avoid copy and paste, I don’t think you’ve ever used it, but I wouldn’t recommend it unless you want your maps looking boring and repetitive 🥱. The extra hour of work for your track is worth it. Trust me. I used copy and paste on mountains once. And my brother told me he would like my track more if there wasn’t any decoration lol. I also used copy and paste on a track that had serious potential. Some people even hated it! So this is what I think your steps of using copy paste should be. Far away= 50 percent copy paste, Close up =<10% copy paste. 0 is peak, but beginners struggle to deco for long periods of time. Some of my tracks take up to three damn hours 😝. 

Another tip, this is personal, on your first tracks, don’t change track height too much, big drops can be really awkward to decorate. 

Theme, I would say this is the most important. One of my tracks had a cozy winter castle -like theme, and it was super fun to design, whereas I also made an Easter island track, and the theme was soo boring, 🥱. Find a theme you like and you’ll enjoy making the track and it will look genuinely amazing.

Speed, this is another thing I’m always struggling with. If you want a full speed map (a map where you don’t stop accelerating and you never brake, but you still turn obviously) don’t decorate it, unless you have like, 4 tracks done with deco. Try to make lots of drifts and turns to keep the track slower, making it smaller, and easier to decorate.

Alr that’s all for now, have a nice sleep bro

Damn I js wrote all that without a single typo wtf 😂 

😂😂😂😂😂😂

BTW, thx for the tips! I will make sure that this map i am making (probably the ONLY track i spend so much time on, and today is its 3rd day of editing lol), is this normal in track editing?

damn bro… DAMN! 3 DAYS!? Are you trying to make a masterpiece? I’ve never spent longer than a day! Although usually I do 2 or 3 hour sessions

(1 edit)

yup, i am trying to ,you know, apply in your tips (thank you btw), and like, you know, trying putting in some work, so that all the players including you will enjoy the tracks!

I am a trackmania track editor and player btw..... and tryin to learn the polytrack track editor, and trying to apply some techniques from trackmania, and you should try the game bro (trackmania) bcuz i think it is available in pc and steam, i think.....

Bro the about the red sector: glitched track, it is meant to introduce SOME trackmania kacky, for example, players have to slow down to make the two backwheels of the car hang to the edge of the ramp to do a flip into a recovery to enter to the next phase, and respawning at the checkpoint for entering the next level, bcuz i noticed that everytime we respawn then we will respawn in middle and if i just make it right it should make the players respawn at the bottom part of the track....

I made that track to do some challenge.... actually.....

I wonder what can i make more in this section, do you have any ideas?

still workin on it.... probably would take me a week or two or three to finish this....

(1 edit)

Alright bro, you kind of have a huge amount of replies lol, so I’ll respond to them all here

Ok so first off, this might be backwards order but I’ll try to include it all. I do not think this will take you weeks, because if you want a solid 40 second track, you should be done in 2 days. With 3 hours total work. Also, you might be better than me so idk if I can give you too many more tips, sheesh that track is cool bro

I don’t have much to say about the full map pic, it looks 👌. But the other one, I think you should put a cluster of buildings there, you have enough terrain for now. And about the time, I think this is really good, probably one of the best maps I’ve seen in itch.io, top 5 percent and it looks like about 2 hours 30 minutes of work, am I right? This a guess!

Also is this track part of the collaboration or nah

yup it is!

I can send  you the link so that we both can make this track look awesome and purrrfeeccttt for fullspeed...

why can’t I see the attachment?

And if kodub will add some booster like the red booster or the yellow booster then maybe i could try to make amap that involves bugslides.

I was the one who suggested that, I think, and fyi I did that like 8 days ago, so it should be soon if he adds it lol