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Very cool that you implemented multiplayer in a jam game! I'd love to know more about what libraries you're using for the network layer or the server setup. Well done.

Hi, the Quantum WebGL asteroids base is where i start, for this i stripped back my last gamejam code so it had a couple of playerRef functions that I knew would help in my style of auto join mp room. It's Unity, quickly prototyped and moved to Quantum sim for the simulation. Collisions are simple ellipse collisions, not full physics.