Have a couple of artist friends will help so just keen for a SFX handler / artist. I own a number of unity packs with sound, someone who can sort through and find stuff that works together to make a cohesive soundscape would be great. Other 3D / 2D artists also still welcome to pitch in.
IsDon
Creator of
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I'm an experienced dev, I have yet to release a real world game and I'm keen to break that habit (over-commit to massive systems building, moving on before completing gameplay)
If there's an artist and sound creator who'd be happy to work on a simpler casual game here with aim to keep working together should it go well, let me know here. I have 2-4h a day generally, will prototype with AI generally but have coded in Unity before AI code-dev and will always be hands-on the code side before releasing anything.
I've build card-based, 2D side-scroll and 3D in Unity, I used to build for VR in Defence Industry and I have a background in User Design.
There's a couple of previous AI-prototype games on itch.io that I'm reworking into more complete versions as and when I get inspired.
Cool game - as you've noted already the spawning caterpillers close to the exit is a bit tricky, and my first game I was exploring and just found the heart as they started firing, so i was a bit stuck with no opportunity to shoot some before they damaged it :)
I like the shooting feel and the enemies being worms is a nice unique touch.

