Pretty cool game - I like the atmosphere and the music (for the first few minutes anyway :P) The concept is brilliant, I think my only criticism is it encourages finding a hiding spot and hoping, where it takes quite a few experimental takes to figure out more strategic gameplay.
IsDon
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Hi, the Quantum WebGL asteroids base is where i start, for this i stripped back my last gamejam code so it had a couple of playerRef functions that I knew would help in my style of auto join mp room. It's Unity, quickly prototyped and moved to Quantum sim for the simulation. Collisions are simple ellipse collisions, not full physics.
Hi Mystae,
The AI probably aren't the best presentation of the theme, but if you don't boost or fire, you can absolutely hide in the clouds and behind the Zeppelins - it's definitely advanced gameplay, but its what makes the game strategic instead of just a straight shooter in planes :P
I found the difficulty a bit hard to grasp, but about 3 rounds seems to give people enough chance to really feel the controls and experiment more with the hide-n-seek and stealthy strategic gameplay. If you get a chance, I'd love to hear how you find a second go.
I'm an experienced dev, I have yet to release a real world game and I'm keen to break that habit (over-commit to massive systems building, moving on before completing gameplay)
If there's an artist and sound creator who'd be happy to work on a simpler casual game here with aim to keep working together should it go well, let me know here. I have 2-4h a day generally, will prototype with AI generally but have coded in Unity before AI code-dev and will always be hands-on the code side before releasing anything.
I've build card-based, 2D side-scroll and 3D in Unity, I used to build for VR in Defence Industry and I have a background in User Design.
There's a couple of previous AI-prototype games on itch.io that I'm reworking into more complete versions as and when I get inspired.
Cool game - as you've noted already the spawning caterpillers close to the exit is a bit tricky, and my first game I was exploring and just found the heart as they started firing, so i was a bit stuck with no opportunity to shoot some before they damaged it :)
I like the shooting feel and the enemies being worms is a nice unique touch.



