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IsDon

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A member registered Feb 20, 2020 · View creator page →

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Pretty cool game - I like the atmosphere and the music (for the first few minutes anyway :P) The concept is brilliant, I think my only criticism is it encourages finding a hiding spot and hoping, where it takes quite a few experimental takes to figure out more strategic gameplay.

Hi, the Quantum WebGL asteroids base is where i start, for this i stripped back my last gamejam code so it had a couple of playerRef functions that I knew would help in my style of auto join mp room. It's Unity, quickly prototyped and moved to Quantum sim for the simulation. Collisions are simple ellipse collisions, not full physics.

Hi Mystae,

The AI probably aren't the best presentation of the theme, but if you don't boost or fire, you can absolutely hide in the clouds and behind the Zeppelins - it's definitely advanced gameplay, but its what makes the game strategic instead of just a straight shooter in planes :P

I found the difficulty a bit hard to grasp, but about 3 rounds seems to give people enough chance to really feel the controls and experiment more with the hide-n-seek and stealthy strategic gameplay. If you get a chance, I'd love to hear how you find a second go.

Thanks so much for reviewing and including in your stream!

The controls alas were not as nice as we'd hoped - camera and click to fire stronger needed to fit together well and sadly didn't get where I at least had expected. Glad you got through it, was really interesting watching first reactions.

Just a technical re-publish to avoid the words Development Build on screen. Hope that's ok. Have not fixed bugs, that can wait til after jam. Enjoy.

Yeah I like it. I think that makes us a team of "4", other 2 will be slightly minimal art assistance.
Time difference should be ok - we can discord to negotiate what work is available.

I think you'd be great fit - let's collaborate and see what we can make!
The soundcloud samples are great, very atmospheric.

sounds good to me. Ill have a look tomorrow and check with the team. No pressure for much time commitment, all good!

AUS Sydney (GMT+10)

Yes, sound and a Unity familiar artist would be great.

Thanks for setting up a board, good idea

Have a couple of artist friends will help so just keen for a SFX handler / artist. I own a number of unity packs with sound, someone who can sort through and find stuff that works together to make a cohesive soundscape would be great. Other 3D / 2D artists also still welcome to pitch in.

I'm an experienced dev, I have yet to release a real world game and I'm keen to break that habit (over-commit to massive systems building, moving on before completing gameplay)
If there's an artist and sound creator who'd be happy to work on a simpler casual game here with aim to keep working together should it go well, let me know here. I have 2-4h a day generally, will prototype with AI generally but have coded in Unity before AI code-dev and will always be hands-on the code side before releasing anything.
I've build card-based, 2D side-scroll and 3D in Unity, I used to build for VR in Defence Industry and I have a background in User Design.
There's a couple of previous AI-prototype games on itch.io that I'm reworking into more complete versions as and when I get inspired.

Awesome tidy little game - yeah, needs a volume slider.

took me a few tries to figure out that each phase required starting from the pad.

I like the idea, and the game seems fun if a little hard from the get go - could use a simpler first level maybe? :P

I think the dead end areas need more rapid reset, it was frustrating falling in lava and then awaiting a falling stalactite, which missed me half the time...

Good job

Cool game - as you've noted already the spawning caterpillers close to the exit is a bit tricky, and my first game I was exploring and just found the heart as they started firing, so i was a bit stuck with no opportunity to shoot some before they damaged it :)
I like the shooting feel and the enemies being worms is a nice unique touch.

Awesome concept, and figuring out what works better in terms of shooting gold first or the final chest makes for some neat repeat play.

Really cool concept.

Great presentation!

Cool little game - well done!
I like the maze enviro