Just a technical re-publish to avoid the words Development Build on screen. Hope that's ok. Have not fixed bugs, that can wait til after jam. Enjoy.
IsDon
Creator of
Recent community posts
I'm an experienced dev, I have yet to release a real world game and I'm keen to break that habit (over-commit to massive systems building, moving on before completing gameplay)
If there's an artist and sound creator who'd be happy to work on a simpler casual game here with aim to keep working together should it go well, let me know here. I have 2-4h a day generally, will prototype with AI generally but have coded in Unity before AI code-dev and will always be hands-on the code side before releasing anything.
I've build card-based, 2D side-scroll and 3D in Unity, I used to build for VR in Defence Industry and I have a background in User Design.
There's a couple of previous AI-prototype games on itch.io that I'm reworking into more complete versions as and when I get inspired.
Cool game - as you've noted already the spawning caterpillers close to the exit is a bit tricky, and my first game I was exploring and just found the heart as they started firing, so i was a bit stuck with no opportunity to shoot some before they damaged it :)
I like the shooting feel and the enemies being worms is a nice unique touch.


