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trinary-games

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A member registered 62 days ago · View creator page →

Creator of

Recent community posts

Very cool playing with the light like that. Fun mechanic, and gives the audio cues more purpose too. Great job!

I think all of our elements came together to set a cool scene. The dust motes were a bit much for me, if those were intended to be mimic spores or something maybe give them a weird color. Otherwise, shooting, flashlight, etc all felt and looked engaging. Nice work1

Hilarious. I enjoyed bouncing around as a donut a lot more than I expected. Fun idea!

I love that you included progression and a leaderboard. Great touch.

Fun! The character controller felt pretty good. One thing I would look at is the stairs and size of the players collider, some places I should have been able to go that I couldn't or go stuck needing to jump. LOVED the gnome VO. I got a good chuckle. Thank you for making this!

Fun idea. I might have missed the hints, but in my playthrough I was kind of just guessing through trial and error on what I should sweep up, I wasn't getting any cues or indications of what might be haunted. I love the thought of vacuuming up a ghost, though! Great job.

I'm going to date myself here, but this gave me big Lost Vikings vibes. Really enjoyable!

The wind up and perspective change on the throw was very satisfying, as were the destruction fx of the objects. Good game feel!

Hey, thanks! Good to know about the frame rates. I had started working on fine tuning graphics presets other than resolution but didn't get it done in time. Thanks for the feedback!

Thanks!

Thank you! I wanted to do more with the enemy telegraphs for sure. I actually had a 3rd type roughed in as well but not enough time.

Your character controller had some really nice game feel. The environmental vibe was strong too. Enjoyed it!

Thanks, appreciate your comments!

Appreciate your feedback!

Thank you!

I love a good slow-mo assassination! I don't love inverted Y axis, hah. I got big souls-like level vibes. Very cool!

Just kind of roaming the city, might have been when I right clicked to open the camera?

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Loved this! I've been playing a lot of these clean em up style games lately, theyre just so relaxing. The puzzle layer made the experience even better. Appreciated the cheeky VO too. Thank you!

I think you did a nice job with the map. Took me a minute to figure out what I was looking for, but then I caught a glimpse of something out of place. Fun!

I like the controls, and I've always loved 'wheres waldo' type games! The post processing was a bit intense for me, but the game looked and played great otherwise. Great job!

Had some issues with the client crashing, but what I saw had a nice vibe. Thanks for submitting!

Controls feel great. I love the spectacle of it too! Nicely done.

Thanks!

Some cool mechanics here. I like that the searchlights and street lights look a bit similar to keep the player guessing. Losing them under an awning felt satisfying. The controls were just a little loose for my taste, but otherwise I really enjoyed it! Nice job.

I like that you went for it. Add all the things! You managed to keep things working and feeling well put together too. Nice job.

Very cool that you implemented multiplayer in a jam game! I'd love to know more about what libraries you're using for the network layer or the server setup. Well done.

Thank you!!

Checks in the mail! XD

Love a good puzzle game. Well done!

Really nice environment. The light queues to the player about things like the vent are a great touch. I felt like I was breaking into a high security facility!

Thanks so much! Addicting is high praise when it comes to games!

Thank you, I've always been interested in procedural generation. Tried it a few times with terrain and perlin noise. It was a lot more interesting with object placement!

Thanks!

Enjoyed the FX and UI you created. The camera shake was a bit strong for me, but the cola drinking and burping made me laugh. I liked the perspective change when hiding too. Well done!

When I started stacking boxes on top of myself I lost it. So funny. When the security guard tried to slide tackle me and I juked them, I lost it even harder. Really fun!

Good sound fx on the doors and footsteps, with the lighting it really set the scene well. I felt immersed!

Nice search mechanic on Bavi, and a very cool day/night cycle. Thanks for making this!

Really enjoyed being able to smash pots on the title screen!

I liked the setup and narrative. Thanks!

One of the most polished entries I've played. 10/10 would poop again.