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(+1)

Wow the stirring motion is so smooth and satisfying. I was kinda confused on what to do at the start though, other than stirring. I guess a little bit of indicator of what to do, or maybe a small goal to reach is a good idea. I understand most of it after a while though.

It does take a while to be able to buy my first item at the shop though. But after I realized the items are not a one time use, it's justified. I guess it's just like any other "incremental" games. It's a little bit slow at the start, which is not a bad thing really.

The random potion names are funny.

An interesting take on the theme. Really highlights the "reaction" part, but it also fits with the whole "chain reaction" with how different ingredients react to each other, and all of it depends on which one you put first.

The art style is great. I really like the whirling effect of the potion. How the color blends depending on the ingredient is a really nice touch. The potency indicator that pops up whenever you pop a bubble is really nice too.

The audio is also really nice. The BGM fits with the theme of the game, and the SFX are really satisfying.

(+1)

I agree, maybe the first ingredients are a mite too expensive, but I did want to give the player the chance to observe how stirring works, popping bubbles, etc. Still, a little more tutorialization there would be nice as well, I agree!

Thanks for the detailed comment :)

(+1)

I think you have a good point there. Not having any ingredients to tinker with helps with introducing the player with the main mechanic of the game. Though maybe that phase went by a little bit too long xD