While Dialogizer is active, the view[] events requested by flagging a widget as .animated won't be produced naturally by Decker itself; all system events are "blocked" until the synchronous call to dd.say[] completes. Dialogizer sends a "synthetic" animate[] event to the current card every frame, and then you can in turn use that event to explicitly send a view[] event to other widgets that need to animate (or call the view[] function on the card, etc).
Perhaps your card script could have something like:
on animate do if alarm.animated alarm.event["view"] end end
Or maybe you could do something a little more generic, querying the card to find any animated widgets and pump view[] events to them:
on animate do (extract value where value..animated from card.widgets)..event["view"] end
This animate[] event is also how Puppeteer manages the animation for puppets. If you're using these libraries together, make sure your own animate[] event handler calls
pt.animate[deck]
at some point. You can also take a look at the card script for this part of the Dialogizer tutorial: http://beyondloom.com/decker/dialog.html#eventpumping
Does that help?