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(+1)

I really like the idea. but the execution isn't really well done. The time it takes to transition from a jump to the next instruction stacks up, and it gets annoying. I also can't reorder the instructions, which is
annoying. You can't zoom out, which requires you to perform the "script" each time you add a new instruction because you don't know what's ahead. This combined with the slow character doesn't make for a fun experience.
It's really unclear how the game performs instructions - I still don't understand how the delays work. But the idea is there, and with better execution, this would make a great puzzle game. Well done.

(+1)

for the left/right/wait the instruction preforms for the amount of seconds entered by the player... and then the next instruction starts, for the jump it was tricky because I can't know the time the jump will take... so I must check if the player was on ground again... but that didn't work at the time and I didn't know why so I decided to make all jumps last for 2 seconds... and after reading your comment I tried to fix it... the problem was that I checked if the Player was on ground right after the instruction starts executing... that means right when the player starts to jump and is still on ground...