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(+1)

Agree on the mix! I went a bit overboard with the EQ on some of the "lead" instruments like the nasal synth in Rising Tide, kinda takes a bit of the power from the sounds away made them too mellow and in the background as a result, also in retrospect I would've personally preferred a bit more reverb on these since I tweaked the routing of my orchestral template midway during the jam and accidentally had all of my parallel compression busses bypassing my reverbs which kinda made the sound too dry😅


I never really formed a solid story, setting and game play idea for this one, so I just went with a pretty broad arcadey action/beat em up game setting for these, which I had failed to mention alongside the metal risingish feel to it on the actual submission description, as it seems I only wrote that stuff in my devlog/journal... 😅

Glad you liked them!