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Eetu Suikkanen

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A member registered Sep 17, 2020 · View creator page →

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I also used one of Giovanni Battista Piranesi's etchings for the last OST Crunchtime jam, so regognized the style as soon as I saw it 😄.

Really liked the line moving between the different instruments in the first part, added a lot to the sort of sinister vibe I was getting from it.

Good stuff!

The atmosphere on the first track was great, really liked it.

On the second one, the accordion ish sound was a bit harsh to my ears and maybe could've been switched for another sound at points or maybe some EQ to cut out harshness out a bit, similarly the sine wavey sound that comes at 03:26 could use some EQ to cut a bit of the more resonant frequencies that overpower the mix a bit (can't really say what frequencies from just listening though, don't have that good ears 😂 )

Good work!

Cool stereo usage! The repeated note at the and was maybe as bit jarring to me as the the track just ends after it, instead of the repeated note being a lead up to a new part.

But still, good stuff, really great vibe!

Cool stuff like always! the whole intro buildup with the hits was great, probably my favourite thing was the distorted synth plucks, really cool sound.

Enjoyed my listen, can't really say more 😄, good work from both of you!

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Downloading worked for me!

There is about 50 seconds of silence at the end of the audio file, which I guess is not on purpose.

The first part felt to me that the piano was bit alone and could've maybe used something more to fill the soundscape (or a fat reverb to make the piano fill more space), but the second part after that was really great, and I mean really great, absolutely loved the vibe it had and wish it had been longer. The slight vibrato on the voice/whistleish sound combined with the piano just gave a really nice "mysterious" feeling to me which I felt fit the traversal through the mysterious factory well.

The parts themselves feel a bit disconnected from each other, but I guess you intended them to be 2 different short tracks.

Good work!

The volume shift is a bit too much 😅

Glad you liked it 🙏

Yea, going to try to do more electronic and soun-designy stuff in this years jam's to hopefully get better with making and using textures in stuff, since I'm pretty bad at that and haven't done much of sound design stuff 😄

Glad you liked it!

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Yep, when the motivation to continue working on a track hits the nice round 0 mark, a lot gets left unfinished 😅

Didn't remember to post in the jam discord, but I installed and tried your game. Worked well on my phone, although I quickly remembered how bad I was at flappy bird when I tried to play it in the past 😂 the addition of the gliding feature which iirc flappy bird didn't have was a good addition imo

Glad you liked it!

When I first heard the metallic snare sound, I really disliked it, but in the end it ended up being my favourite sound in the track 😄

The vibes and all the different sounds were great and this had a nice feel of a progression/story throughout it,

Good work!

Glad you managed to your submission done!

Feeling some Halo inspiration in this, the vibe is great, especially the more ambient parts are really nice.

On the Storm Colossus part, the very chaotic tension feeling is nice, but to me it felt that it lacked a good low end, maybe it could've maybe been a good place to add some low percussion to amp up the tension and help add gravitas to the colossus.

I agree with muttzilla on the reverb, although I guess its mostly the string sections that feel a bit disconnected from the rest since they're a lot more focused and bright sounding compared to the solo violin and pads, which are more ambient and distant sounding (at least felt like that to me)

Playing around with removing some high end with an EQ maybe could've helped with getting them to blend better spatially, since even if you add more reverb, the brightness of the sound still makes them feel a lot closer compared to everything else (not a production pro though, so take this with a grain of salt 😉)

Good job! 
 

The ambience and vibe is nice, but personally I would've loved to have some more melodic/moving lines since apart from the arpeggios in the first bit, this is mostly just held tones that get a bit boring after a while.

Still, good work!

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Didnt notice those when I was doing the final tweaks... I freezed the woodwind tracks to save on RAM, but reaper propably messed something up during the rendering the freezed stems.

Completely agree with you on the blandness of the first half, lost the plot a bit after the first few days of the jam and only managed to add the tutti hits to it later on 😅

Glad you liked it, hope to see you in the next ones!

I last minute tweaked the volumes of the parallel compression busses I have for all the instruments and since those are using the dry/no added reverb signals, it kinda made the dry sound a bit too prominent. It's a fun/usefull trick to add presence and punch to orchestral samples in the DAW though, tried it after seeing it in a few mockup/template videos on YouTube and has felt a great technique (in moderation/tastefully used though 😉.

Working with orchestral sounds in the DAW, especially getting the sounds i use to feel lush and not in your face took me the whole of last year to finally get a bit comfortable with, since the hollywood orchestra package has a really dry-ish in your face tone. I'm probably going to start keeping a spreadsheet with the different send values to my reverb's, so I can have some reference for what values felt good for a distant, medium, close, etc sound 😄

I've done sidechained reverb only for vocals before, but usually I  try to just use reverbs with built in ducking instead, like the one in Cubase's vocal chain plugin or in Reaper, the free Tukan Studios Lexicon clone reverb jsfx plugin that also has a ducking option   😅

Glad you liked it!
 

If I correctly understood your issue about recording in real time/no latency with all the effects, you could try enabling the automatic disabling of effects that add latency when a track is record enabled, of course the singing performance is not going to be the same as recording with all the effects on (the setting is under Preferences/Audio in Reaper).

The combination of the synths? and voices really is a nice full texture, it's powerful sounding, but compositionally, it gave me a nice sort of an ethereal and otherworldly feeling, the same kind of feelings i get from the music of Lothlorien from the Lord of The Rings movies, so I think you nailed the feeling of grandeur 😄. 

The track kinda cuts out before the reverb tails have time fully decay, but you were probably in a hurry to get this submitted, just wanted to find something to nitpick about so this comment is not too positive 😉 

Good work!

Sounds really nice, very crisp production too!

Bit shame its just a minute long, the way it builds up and then stops kinda left me wanting to hear "the rest of it"

Good stuff! 

When I listened the your earlier version in the discord's devlog channel, the low end felt a bit muddy, but I was listening on my crappy earbuds then so I was going to re-listen again on proper speakers before mentioning it, but totally forgot.. 😅

The way you have the bass sounds playing  2 different lines that low, ends up muddying the low end, so the 2 lines kinda just blend into this mushy texture.

If you took the 2 lines and left the bass one where it is, but raised the other one up an octave, that would help make it feel a lot less muddy.

I'm guessing the old doom games used the same Roland SoundCanvas patch that Nobuo Uematsu used for the ps1 FF games, since that Doom Square Wave soundfont sounds exactly like Uematsu's FF square wave lead sound 😄

If you're ever going to work more on this, adding a new more contrasting section, maybe without the piano for a bit? where the parts/lines change a bit more could be a cool addition.

Good work!

Good vibe, for me it fit the post apocalyptic setting you were aiming for well!

Felt to me that you could've had a softer bit somewhere in the middle, where you maybe dropped out the sequence for a while, since for me the bright bell sound of it got a bit grating  after a while, even if the sequence itself changed.

This one is probably just my personal taste,  but I felt that the pluck/guitarish melody sounds could've maybe used a bit more reverb or just be a bit more distant sounding to not feel so close compared to the accompaniment and just help amplify the feel of the cavernous factory (still, just personal taste though 😉)

Nitpicking aside, good stuff!

🙏 Glad you liked it!

Can't even imagine how less proficient/productive I'd be with composing and writing music if I hadn't found about itch composing jams 😂 (started with OST Composing Jam #2 iirc) 

Always been fun to hear the progress of people who keep turning up jam after jam, some people get dramatically better every jam, and others just make great stuff from the get go and somehow manage to get even better 😄

As usual, just sat back, relaxed and enjoyed the ride.

Great material and stellar production, what more is there to say? 😉 

Good work from both of you!

It be a jam, really nice vibes!

This could've probably fit well in the Lazarus show (the new one from the Cowboy Bebob director)

Can't really say more than that I enjoyed my listen 😁, good job!

Already said it before in the discord, but really like the vocals 😄

Really great performances, a solid mix and just overall sound world, I think the only thing that stuck out to me a bit, was the distorted guitar at 02:05 onwards was a bit heavy and when the vocals came back in, it ended up fighting for attention with the vocals a bit for me.

Vocal production is also a a lot better than what I usually manage to do, so I'd say you did a really good job!

You probably know of it, but in case you didn't, the Audio Alignment Panel in Cubase (under the audio menu) is great for getting vocal doubles tight (if you don't mind loosing a bit of the human element, that is 😉) and has worked great for me.

Stellar work!

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First off, have to say that really liked the tracks!

This might be just me, but the tracks didn't really give a feeling of a space setting, but felt more like what one might hear in a fantasy/adventure story set down here on planet earth, maybe like a movie similar to Mulan or the Monster Hunter: Rise video game in tone 😁

But nevertheless, the melodies, arrangement and orchestration was great throughout!At parts the tone of the brass and choir and kinda felt a bit too harsh, but from what I remember from using MuseSounds before the sample set is not so flexible to get everything feeling butter smooth 😄

From what I've used with notation software, only Noteperformer seems to  really be able to have a smooth dynamic range without suddenly getting harsh when going between the mezzo and forte dynamic, since its modeled, but sadly MuseScore still doesn't have support for it.. 

Stellar stuff!

This truly is the one submission that hasn't been corrupted by capitalism 😉

Personally would've liked a bit more synth stuff to go alongside the orchestra in the background, maybe some synth bellish tones or some higher stuff to add some sci-fi sparkle to give more space feeling to it, but the track is great as it is musically speaking though 😁

Could feel this type of stuff fitting a Warhammer 40k game, or something of the sort, good work!

Cosmic Greenery fit the space theme nicely, but  Spacewalk with a side of existential dread felt more like the usual Fantasy Forest music with the instrumentation, with probably the hammered dulcimer hammering in the fantasy feeling a bit too much for me to feel it as space music (subjective thing I'm sure 😄)  

Just as pieces of music, these were both wonderful, with a great feel and production on both.

Good work! 

Really cool soundscape with all the textures, good stuff!

Has a bit of that gameboy advance/nintendo DS retro vgm feel to the sounds for me, which was really nice.

Really loved the flangery sound playing the chordal stuff in the background after 0:58.

I'm not sure if you know of it, but there's a free "articulation management" utility for FL Studio called BRSO ARTICULATE that might be useful for working with keyswitch heavy instruments like the Metal GTX. Haven't used it myself since I don't use FL, but have heard a lot of good things about it over the years.

Good work!

The material itself is great, with lovely progressions and harmonies, but at least for me the overuse of arpeggios ended up getting a bit stale by the 3rd track. 

I'd also recommend playing around with the arrangement more and making it more dynamic, by passing the different lines/parts around to other instruments at points, like the piano and harp do in Release, Sol.

But still, really pretty stuff, good job!

The vibes, production quality and everything was just stellar, really good stuff!

Went a bit too hard with the saturation on the master bus, which is why there's too much distortion on the loudest parts 😄

The bass volume is also a bit wonky on one of the tracks, where the first few bars are on the proper velocity but then lower for the rest of the track, which ended up making the bass sound too mellow (only noticed that after submitting.. 😅) 

Glad you liked them!

Glad you liked them!

Yea, the tracks are really samey sounds and notes wise...

I made all of these  in 1 project file, so I got a bit worried about overloading the CPU with too many tracks and ended up using mostly the same sounds in all of them 😄

The sound design was really great, just a lovely unsettling, but not unsettling ambiguous vibe.

The whole second half of this was probably my favourite, it had really good feel and vibe to it.

Good work!

Glad you liked it!

The vibe of this felt like Joe Hisaishi meets the sounds of Celeste, really great stuff.

Good job!
 

Everything sounded great, you nailed the production nicely (not that the mixing on your OST Jam #8 was any worse 😄)

The finished track really gave me the same sort of mystical feeling that a lot of the music in the LOTR movies had, especially the emotional ones with the boy soprano singing, really good  track.

The incomplete track was good too for you had got done so far, with a very classical influenced style that felt great.

Vocal stuff was great as always, hopefully you get to actually complete that one too!

Really nice vibe throughout and stellar production too.

Can't really say more, good work!

Glad you like them!

Agree with you on the boss track, could've had the volume higher on those and maybe EQ the harsh frequencies out/quieter.

Do love me some jingles too, the Ape Escape 1 stage clear jingle lives rent free in my head 😄

Been doing devlogs for all my jam submissions for over a year now i think? and the one thing I've learned from going back and reading them is that I've never had a jam where everything just works on the first try and it's all smooth sailing  😂

Highly recommend keeping some sort of journal during a jam, even if you're not posting it publicly for others to read, since at least for me it's helped me get my brain going and get new ideas while writing down my daily notes.

Into The Expanse

I felt  that the percussion was a bit too much and fought for attention with the lead line for me, maybe having it build in intensity/instruments towards the end would be better? Might just be my personal taste, but the constant kick and snare drum duo got a bit too much for me since it starts early in the track, and was thinking that maybe just having the snare drum playing some accenting stuff with the bass drum being used more sparely until nearer the end would have give more power to the whole big crescendo feeling of the track.

Echoes In Space

The synths, guitar and celeste combo was great, maybe having some other contrasting instruments to the guitar and celesta with their own b section might've been cool to help keep things not sounding too samey/boring, since the whole 3 minutes of the track is just the guitar and celeste.

Cosmic Storm

The vibe and sense of urgency on this was really nice,

Discovering The Unknown

Talking from  a listening experience viewpoint, when listening to the tracks in order I felt that this  could've been more bombastic to really feel like a grand finale to evoke that Discovering something new feel, especially since at least for me, the first track felt more powerful.

Just some very personal opinions and feels I got while listening, but still, good stuff!
 
 

🙏

Glad you liked them!

Felt like this would go well in one of those modern lo-poly ps1 styled games, with how a lot of sounds had this crunchy lo-fi quality to them 😄

Really liked the oppressive and dark vibes on the first track VLAMTELLUS,kinda a lot of sounds going on at once at parts that blended in to this big crunchy texture that was really nice.

Good stuff!