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Eetu Suikkanen

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A member registered Sep 17, 2020 · View creator page →

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Glad you liked it!

Setting is cool and the music is great, for just piano sketches they each really set a mood.

Mix wise the piano could use some reverb to help make the sound more stereo/spacious, since as is its pretty mono feeling in the middle and that could help enhance the dreamy vibe that the calmer tracks had. Having the reverb on its own bus that you send the piano signal to, and cutting the low and high end of the signal before the reverb can help cut out the low end mud from the reverb and use more reverb to really get a spacious sound (usually called the abbey road reverb trick if you want to read up on it).

Since the LABS Soft Piano is a felt piano it will naturally be a bit muffled sounding, but for the autograph grand that you probably used in Underneath I don't know why it has that bit muffled character since it's not a felt piano sound, maybe you EQ'd the high end a bit too much? I'm not sure, but a bit more brighter sound would fit the setting described for Underneath more IMO.


A Field of Flowers had a great atmosphere, kinda got the same feelings that some of C418's minecraft stuff gives me with the sort of calm and serene atmosphere of it.

If you ever arrange these you got some great material here! For me the two peaceful tracks felt like that some strings, woodwinds and maybe some tuned percussion/bells would work great for the vibe of them.

Good work!

Vibes are immaculate as always!

On HELPLESS AGA1NST THE T1DES  the piano arpeggios at 1:40 felt like they were stealing the attention from the guitar melody a bit too much for me, maybe lowering the velocity or some EQ would help them blend a bit better and not overpower the melodic part? After 2:46  when the main guitar lead comes the blend is great though.

ANGELES-2 works nicely for home base music, it has a really good slightly introspective vibe that fits the world well IMO.

Good work!

The music and concept art go well together,and just overall has a great Mass Effectey sci-fi vibe to everything.

Great work!

Story wise felt a bit like a prelude to the actual main story to come, so like a fellowship of the ring movie in a way 😁

The music was pretty minimalist and IMO works great as it is, the sort of foreboding vibe i got from them really fit the vibe of the story for me with how the whole thing builds up to the activation of the relic.

I really liked the industrial vibe of Project Spark and if this was a 80's scifi movie, that would've been a banging end credits track for the movie 😁

Good work! 

Quite a complete package with the world/character materials, voice acting stuff and music!

The setting was cool and the music and it's production quality was 5/5, though it was to be expected at this point with who were making them 😁

The little showcase of the dynamic music system was also a nice addition, probably should finally start to try and play around with that stuff myself 😄

Good work from all!

Too bad you couldn't get the combined video done in time, but the display on the project page works fine as is now thought too (though maybe having the soundcloud links as embeds on the page instead of needing to open them in a new tab would be easier on the reader)

The artwork is nice and helps a lot to get a feel of the world and like I already said in the jam discord, making up an actual language for the Ammanuan people is really cool!

On the music side you nailed the sort of folk music atmosphere as you usually do, works well for the setting and people of the world described in the text. If anyone is ever making a Valheim-esque game, they should probably get you to make the music for that, since your stuff would work great for that sort of stuff with the mood it has (at least for me 😁) 

Good work!

The vibe is immaculate, the constant bell texture for the wind bells throughout was especially really nice and the setting and art really go well together with the music.

Cant really say more, good work!

The scrolling text alongside the music does help to glue them together 😁

I thought about displaying the submission in other ways, but this seemed to be the only way for it to not be a total pain in the ass to read the text together with the music without needing to manually start and stop the audio files for the different parts of the story as you read through them.

Yeah, the parent stuff does not really have a lot of setup before the reveal at the end, mostly since I'm not that good at writing (especially dialogue) and decided to do it this "narration" style while keeping stuff pretty succinct, which meant I the bits of the story really short.

I initially had the thought of having the parent machines appear at the underwater facility for a boss fight or something, so where they would actually talk a bit with familiar sounding voices to the main characters, but I didn't end up doing that (maybe I just didn't want to write the boss/fight music for it? 😂).

Glad you liked them!

Yea, I went a bit darker than usual for the parent stuff since I've usually gone with a pretty generic JRPG story for my previous ones with a story (Fox Quest 1 & Fox Quest 2) with the basic happy start, bad thing causes action to defeat evil, defeat evil, everybody happy = the end, so had to add some more flavour this time around 😁

Glad you liked them!

Pretty dark story 😁

The ending kinda got me wondering if the people inside the Cathedral were also doomed to die now? Since the protagonist opened the door and the filtration system had failed.

On the music side the vibe was great, though like Grunt. mentioned, having some more diversity in the instrumentation/arrangement between the 3 tracks would've helped the make them more distinct from each other and really highlight those spots of the story.

Maybe something like having the chimes only play on the end of the final feast track, to signal that the protagonist had decided to end the suffering and release himself by opening the door? Or something of the sort like that might help make them illustrate the story beats more.

But that said, the story was was great and really gave a sense of the world and the ad-hoc society that formed after the fallout, that + the illustration and music made a for a great moody read which I really enjoyed.

Good work as always!   

Got some Subnautica vibes from this with the vents and the deep caverns with their large creatures 😀

I think the sort of "mission report" style you sued for this was a great choice and really gave a good sense of the world/story.

Good work!

I went for a bit too dry of a sound for my tastes in my submission to Grunt's OST Album Jam 2026 before this one, so I went a tad too overboard with the reverb on these which made the sound a bit too ambient, though I seem to have a preference for this sort of more overtly washed out sound like Jeremy Soule's stuff in Skyrim had 😄

I used the Hollywood Orchestra Gold for most of the orchestra and that only has the Decca tree mic so cant really get any additional bite from the close mics, I have parallel compression+saturation channels for the different instruments with some pretty hard compression on them to use in place of the close mics to give more presence/punch and could've probably had those a bit louder to compensate  for the reverb amount.

Been thinking about playing through some Kings Field games since I've played most of the other fromsoftware soul's game's, probably should actually get around the playing one 😁

Glad you liked them!

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Hey! There seems to be no files to view/download your submission materials and nothing on the project page itself, maybe you have downloads disabled?

Loved the combo of the old rompler sounds together with proper samples and live recorded parts, the mix was great + just a nice laid back vibe in all of them.

The short stories following a different characters perspective were cool, having a robbery done in the previous chapter discussed by other characters after the fact is always great and one of the fun parts books like the A Song Of Ice and Fire series.

Can't really say more, really good stuff!

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Really good work!

Got some Nausicaä feels with the whole dangerous forest and monsters/inhabitant's that were the result of humanity's abusing the nature.

Not a writer so can't really give any critique, but to me the whole story was a solid experience from start to finish.  

Having some sound effects to bring out ambience of places in the text would've been a great idea, sadly didn't really think about that at the time...

Glad you liked it! 

Have not seen or read the Dune movies/books, but the whole addition of robots in this was mostly because I didn't really do any proper world building for my submission to your last OST Album jam so I thought I'd try to do something a bit sci-fi/mecha adjacent for this 😄 

Some of the plot elements do take a lot of inspiration from generic JRPG story elements and shows like Turn A gundam with the weapons that destroyed the world + now later I realized I took the whole praising the dormant weapon as a deity from Beneath the Planet of the Apes, which I had watched for the first time a month before the jam, as that has people in the future after the earths destruction from nuclear fallout, who  worship  an atomic bomb which is really similar 😅

I didn't write any actual dialogue because I'm not good at writing and the few tries at it before have felt too janky, so I just decided to go with only narration of the story beats, because of that a lot of characters are just named, like Justo's friends and never explored further than just the mentions of "Justo and their party/friends" 😅

For the Ombrilego fight I kinda got stuck with working on the music for it after I realized how much it sounded like a bootleg version of One Winged Angel with how similar the elements of it are to that, and since I'd been writing the story stuff in tandem with the music I kinda lost the plot on the story part for that as well 😂

Glad you liked it!

Really nice work!

Personally I would've preferred more reverb to give a sense of a bigger space and glue all the sounds together more, but that's probably personal taste mostly 😁

Other than that, really enjoyed listening, good work!

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Really nice stuff!

Might be my personal taste, but to me the whole mix felt a bit too blurry and wet, almost like you had a reverb on the master channel? Not sure if you had it like that but dialing the reverbs so that there is a bit more of the drier sound would help keep some more of the detail to the instruments in the overall mix instead of turning too  much of a muddy texture with everything playing, but still just my personal taste on the matter of course 😅 

If you have the reverb on a bus track you can also try adding a EQ before the reverb where you cut out some of the low and high end from the incoming signal before it hits the reverb and that can help a lot to keep the reverb from getting too muddy, usually called The Abbey Road Trick when I've seen it mentioned but an EQ with a low cut around 200~ hz and high cut on 10khz~ might be a good starting point, but it's up to taste and just going by ear on how it feels.

I agree with the others that playing around with the dynamics (CC1, CC11) more could help elevate these even more, like for example, say on the trumpet part on From The Ashes at 1:10 it would feel a lot different if there was automation on the dynamic more there, for example during the first B-D-E-G-F# phrase you could start lower on the CC1 and rise up in dynamic to peak of the phrase F# and then back down towards the end of the F# note.

That example is of course subjective and just something that I might've done for the CC automation there, but its all a matter of personal taste in how you want the line/part to feel + I'm also still trying to learn the mess that is trying to make orchestral libraries sound good and the hell that is CC automation 😁

Not sure if you've seen any of their videos on the topic but Anne-Kathrin Dern has some videos on making mockups and working with orchestral libraries that are really helpful (or at least have been for me 😁)

This video is a long one but seeing how they approached the CC automation and everything else was helpful for me to learn from so might be of some use to you too?

Composition wise still really good work! Also, apologies for the wall of text 😅

The atmosphere is great throughout! Personally using only a piano throughout without much else, aside from the first track that is, didn't really give me a lot of Sci-fi vibes from just listening to the music on its own, but would in such a setting though no problem 😀

Having some more synth elements to accompany the piano or something of the sort in the tracks might've helped add some tropey futuristic feels to it, but the music itself is great! Though on Demolishing the audio seems to be clipping at some parts.

Good work!

Agree on the mix! I went a bit overboard with the EQ on some of the "lead" instruments like the nasal synth in Rising Tide, kinda takes a bit of the power from the sounds away made them too mellow and in the background as a result, also in retrospect I would've personally preferred a bit more reverb on these since I tweaked the routing of my orchestral template midway during the jam and accidentally had all of my parallel compression busses bypassing my reverbs which kinda made the sound too dry😅


I never really formed a solid story, setting and game play idea for this one, so I just went with a pretty broad arcadey action/beat em up game setting for these, which I had failed to mention alongside the metal risingish feel to it on the actual submission description, as it seems I only wrote that stuff in my devlog/journal... 😅

Glad you liked them!

Glad you liked them!

Yea I never could really get a solid story, setting and gameplay idea for this one, so I just went with broad a arcadey action/beat em up game setting for these which failed to mention alongside the metal rising mention but only wrote that in my devlog/journal... 😅

Really nice atmosphere on all of them, but especially liked the feel of D0UBLE-CR0SSING BA$T4RD, that one had a nice sort of angelic/ethereal blade runnerish feel to it with the intro guitar stuff but then when the synth melody comes the dark change is was really nice

I'm no EinelTheFox so can't really comment on the mix with my skill level, but as I already mentioned on one of your wips in the devlog channel iirc I really dig the ambient/spacious feel of space for all the instruments, makes a for great vibe.

Good work!

Glad you liked them!

The brass flatness is mostly just due to my bad CC programming 😅 The Hollywood Brass sounds I used are actually really nice, but as with all samples they need good dynamics/expression automation to not sound dead on the long notes which I did a pretty poor job with since I kinda lost motivation on working that track after I started it.

The URL to Streaming Service seems to just link to your Soundcloud profile but not the tracks, and they don't show up on your profile so i guess they are set to private? IIRC for private tracks you need to make a link through the share button for other people to get access to listen to them.

Good work though, bit of a edm/club music feel to all of them.

The URL to Streaming Service seems to just link to your Soundcloud profile but not the tracks, and they don't show up on your profile so i guess they are set to private? IIRC for private tracks you need to make a link through the share button for other people to get access to listen to them.

Really nice vibe on all, the morse code bass on SOS was a cool thing and just liked that track the most overall.

Only gripe i had while listening was that the first track was too short and kinda just started and then stopped, and could've maybe been a bit longer.

Good stuff!

Too bad you couldn't get a orchestral version of the main theme in time, the solo piano version already sounds great IMO. Stylistically it felt like a bombastic arrangement that takes inspiration from Yugo Kanno's JoJo's Bizarre Adventure music could also work nicely with it as I got some of the same vibes that I get from JoJo music while listening to it.

Good work!

Always liked the sound of the Shamisen after hearing Yoshida Brothers music and the Sci-fi/AI theme got me thinking of the original Blade Runner soundtrack that used a Koto at parts in it so thought using those for these would be fitting 😄

Glad you liked them!

Vibes are great on all of these and fit the sci-fi theme nicely, the rhythm and chordal movement on the Boss track gave me some big Pokemon battle feels 😄

On the production side I felt that the "non orchestral" sounds could've used some fiddling around reverb and EQ to blend  them better with the acoustic sounds, since the orchestral samples are a lot more wet/less upfront sounding while the synths etc. were a lot more dry/closer to the listener making them both feel they are in separate spaces to me when playing together.

Good work!

Glad you liked it!

Yeah, the guitars ended up too loud at the big crescendo part in the battle theme now that i'm listening to this later on 😅

Glad you liked them!

Glad you like them! 

I was intending for a final fantasy esque battle track start with a initial impact sfx with the gallop bass under that for the start of Valiant Struggle but couldn't really make the proper sounds myself and didn't want to just rip the sfx from any ff game, so I just did the barebones filter sweep which is a bit lame 😅

Personal mantra for me this year is  to just try any track ideas that come to mind, so I managed to get a lot more done compared to the usual amount in last years jams and suprisingly making stuff feels more fun and fluid by first making a draft of a new idea and then judging it later and not during/before making a first draft of it.

Thanks for the kind words, glad you liked them! 🙏 

Love me some uematsu too, though grew up on 10 and 9 myself 😄

I've tried learning trackers myself but the spreadsheet/column way of working has never really clicked for me and feels really hard to read compared to a piano roll or sheet music 😅

Magical Box is a nice soundset (also really cheap for the quality), but Plogue's Chipsynth SFC might be a better to get in the long term since its a really accurate clone of the snes chip, has the snes echo effect and can rip instruments from snes game to use inside the plugin, I probably would have gotten that instead if it had been released back when I was looking for snes sounds 😄

Glad you liked them!

Yeah, could've been a bit more melody focused, but still has a really nice atmosphere and is one of the few sci-fi takes of the theme in the jam amidst all the fantasy medieval stuff.😄

Melody stuff aside, this is still really good!

For the melody, having all the notes be connected without any pauses to breathe is probably not going to make any brass player happy to have to play it 😄 I think that's part of the reason the melody felt a bit monotone to emirhando404.

But still the feel is nice, maybe with a larger arrangement it could feel even more powerful.

Good work!

Some story text for the weapon would've been great to visualize the setting a bit more.

The vibe is nice all around, but for me the part at 03:02 felt that it needed to have a bit more going on alongside the hihats, since the hihats playng a fast rhythm felt a off to me when everything else is really mellow 😅

But still, good work!

Like other have discussed, a bit more melodic focus would've been nice, but the atmosphere is really great.

In The World the melodic stuff feels nice, but a more of an improvisation than an actual structured melody to me. it felt to me that there is enough interesting material there to refine a melody from if you ever want to continue working more from that.

Good stuff!