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Eetu Suikkanen

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A member registered Sep 17, 2020 · View creator page →

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Can't even imagine how less proficient/productive I'd be with composing and writing music if I hadn't found about itch composing jams 😂 (started with OST Composing Jam #2 iirc) 

Always been fun to hear the progress of people who keep turning up jam after jam, some people get dramatically better every jam, and others just make great stuff from the get go and somehow manage to get even better 😄

As usual, just sat back, relaxed and enjoyed the ride.

Great material and stellar production, what more is there to say? 😉 

Good work from both of you!

It be a jam, really nice vibes!

This could've probably fit well in the Lazarus show (the new one from the Cowboy Bebob director)

Can't really say more than that I enjoyed my listen 😁, good job!

Already said it before in the discord, but really like the vocals 😄

Really great performances, a solid mix and just overall sound world, I think the only thing that stuck out to me a bit, was the distorted guitar at 02:05 onwards was a bit heavy and when the vocals came back in, it ended up fighting for attention with the vocals a bit for me.

Vocal production is also a a lot better than what I usually manage to do, so I'd say you did a really good job!

You probably know of it, but in case you didn't, the Audio Alignment Panel in Cubase (under the audio menu) is great for getting vocal doubles tight (if you don't mind loosing a bit of the human element, that is 😉) and has worked great for me.

Stellar work!

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First off, have to say that really liked the tracks!

This might be just me, but the tracks didn't really give a feeling of a space setting, but felt more like what one might hear in a fantasy/adventure story set down here on planet earth, maybe like a movie similar to Mulan or the Monster Hunter: Rise video game in tone 😁

But nevertheless, the melodies, arrangement and orchestration was great throughout!At parts the tone of the brass and choir and kinda felt a bit too harsh, but from what I remember from using MuseSounds before the sample set is not so flexible to get everything feeling butter smooth 😄

From what I've used with notation software, only Noteperformer seems to  really be able to have a smooth dynamic range without suddenly getting harsh when going between the mezzo and forte dynamic, since its modeled, but sadly MuseScore still doesn't have support for it.. 

Stellar stuff!

This truly is the one submission that hasn't been corrupted by capitalism 😉

Personally would've liked a bit more synth stuff to go alongside the orchestra in the background, maybe some synth bellish tones or some higher stuff to add some sci-fi sparkle to give more space feeling to it, but the track is great as it is musically speaking though 😁

Could feel this type of stuff fitting a Warhammer 40k game, or something of the sort, good work!

Cosmic Greenery fit the space theme nicely, but  Spacewalk with a side of existential dread felt more like the usual Fantasy Forest music with the instrumentation, with probably the hammered dulcimer hammering in the fantasy feeling a bit too much for me to feel it as space music (subjective thing I'm sure 😄)  

Just as pieces of music, these were both wonderful, with a great feel and production on both.

Good work! 

Really cool soundscape with all the textures, good stuff!

Has a bit of that gameboy advance/nintendo DS retro vgm feel to the sounds for me, which was really nice.

Really loved the flangery sound playing the chordal stuff in the background after 0:58.

I'm not sure if you know of it, but there's a free "articulation management" utility for FL Studio called BRSO ARTICULATE that might be useful for working with keyswitch heavy instruments like the Metal GTX. Haven't used it myself since I don't use FL, but have heard a lot of good things about it over the years.

Good work!

The material itself is great, with lovely progressions and harmonies, but at least for me the overuse of arpeggios ended up getting a bit stale by the 3rd track. 

I'd also recommend playing around with the arrangement more and making it more dynamic, by passing the different lines/parts around to other instruments at points, like the piano and harp do in Release, Sol.

But still, really pretty stuff, good job!

The vibes, production quality and everything was just stellar, really good stuff!

Went a bit too hard with the saturation on the master bus, which is why there's too much distortion on the loudest parts 😄

The bass volume is also a bit wonky on one of the tracks, where the first few bars are on the proper velocity but then lower for the rest of the track, which ended up making the bass sound too mellow (only noticed that after submitting.. 😅) 

Glad you liked them!

Glad you liked them!

Yea, the tracks are really samey sounds and notes wise...

I made all of these  in 1 project file, so I got a bit worried about overloading the CPU with too many tracks and ended up using mostly the same sounds in all of them 😄

The sound design was really great, just a lovely unsettling, but not unsettling ambiguous vibe.

The whole second half of this was probably my favourite, it had really good feel and vibe to it.

Good work!

Glad you liked it!

The vibe of this felt like Joe Hisaishi meets the sounds of Celeste, really great stuff.

Good job!
 

Everything sounded great, you nailed the production nicely (not that the mixing on your OST Jam #8 was any worse 😄)

The finished track really gave me the same sort of mystical feeling that a lot of the music in the LOTR movies had, especially the emotional ones with the boy soprano singing, really good  track.

The incomplete track was good too for you had got done so far, with a very classical influenced style that felt great.

Vocal stuff was great as always, hopefully you get to actually complete that one too!

Really nice vibe throughout and stellar production too.

Can't really say more, good work!

Glad you like them!

Agree with you on the boss track, could've had the volume higher on those and maybe EQ the harsh frequencies out/quieter.

Do love me some jingles too, the Ape Escape 1 stage clear jingle lives rent free in my head 😄

Been doing devlogs for all my jam submissions for over a year now i think? and the one thing I've learned from going back and reading them is that I've never had a jam where everything just works on the first try and it's all smooth sailing  😂

Highly recommend keeping some sort of journal during a jam, even if you're not posting it publicly for others to read, since at least for me it's helped me get my brain going and get new ideas while writing down my daily notes.

Into The Expanse

I felt  that the percussion was a bit too much and fought for attention with the lead line for me, maybe having it build in intensity/instruments towards the end would be better? Might just be my personal taste, but the constant kick and snare drum duo got a bit too much for me since it starts early in the track, and was thinking that maybe just having the snare drum playing some accenting stuff with the bass drum being used more sparely until nearer the end would have give more power to the whole big crescendo feeling of the track.

Echoes In Space

The synths, guitar and celeste combo was great, maybe having some other contrasting instruments to the guitar and celesta with their own b section might've been cool to help keep things not sounding too samey/boring, since the whole 3 minutes of the track is just the guitar and celeste.

Cosmic Storm

The vibe and sense of urgency on this was really nice,

Discovering The Unknown

Talking from  a listening experience viewpoint, when listening to the tracks in order I felt that this  could've been more bombastic to really feel like a grand finale to evoke that Discovering something new feel, especially since at least for me, the first track felt more powerful.

Just some very personal opinions and feels I got while listening, but still, good stuff!
 
 

🙏

Glad you liked them!

Felt like this would go well in one of those modern lo-poly ps1 styled games, with how a lot of sounds had this crunchy lo-fi quality to them 😄

Really liked the oppressive and dark vibes on the first track VLAMTELLUS,kinda a lot of sounds going on at once at parts that blended in to this big crunchy texture that was really nice.

Good stuff!

Very cinematic, especially the first track almost feeling like an intro to a tv show.

The ambience and vibe was great on all, but gotta say the last track took me by surprise :D had a really great groove and feel on it.

Good work!

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Really loved how atmospheric everything was, especially the background synth stuff.

Can't really say much more, good job!

i suffered from that for a long time too 😂 (and still do..)

Setting up a template project where i had reverb and buss tracks all setup for all the sounds i use helped me a lot with that, since i can mostly just focus on the actually fun composing part😄

Yea, really could've used more dynamic shifts...

I usually play stuff in so that stuff comes in naturally, but clicking notes in with the mouse in the piano roll I totally did not even think of that stuff at the time 😅

The part between the celeste and the oboe coming in at 0:38 for example would've probably been nicer if that had a little <> thing to build up and then go down.

Glad you liked it!

After reading the home alone mention in the description, I can not stop hearing this as christmas music 😂

This has a really gentle vibe to it, which fits the Morning Bloom title well.

Good stuff!

The material itself is fantastic, but some of the sounds don't really do justice to it.

The arco strings have a sort of sucking effect on all of the transitions, which makes me feel that you are not using actual legato patches? if so I'd recommend maybe playing around with how much the notes overlap each other, and the release values on the envelopes for those sounds to get them sounding smoother (just some quick ideas I felt might help)

Good work!

The high pitch Ooh vocals sound great, I'm guessing those are pitched up a bit with melodyne? actually sounds like a female vocalist at parts.

For a so called "experimentation" this is really great, I enjoyed it a lot.

Coming from Cubase to Reaper, I found Julian Sader's multi tool script a godsend for the midi editing, as that gives some of the same functionality for editing CC values (scaling, cresc, decresc etc.) that Cubase has + it also works outside of the piano roll in the automation lanes too! Might be a good thing to try out?

https://forums.cockos.com/showthread.php?p=2211574/1000

Also, adding some actions like enabling/disabling multi track editing etc to the key editor toolbar helped me a a lot with making working in the key editor more smoother like in Cubase.



I think the word Cool is a good descriptor for this, really has a great feel to it with all the different sounds and things coming and going + the production is absolutely immaculate on this.

Stellar stuff!

Really great vibe and mood, loved the slightly 90's sound choices with the pan flutes, synths and everything.

Feels very anime/jrpg trailery in the style/vibe, could easily hear this in that kind of a context + the use of panflutes in this type of stuff always reminds me of the music from the 1999 Hunter x  Hunter anime adaptation 😄.

Good work!

The sax feels a bit muddy, not sure if its the register like FoxHyode mentioned or the sample itself, but felt that you could maybe have had it panned a bit more to the left to separate it more from the oboe in the stereo space too (just a feeling i got while listening)

The material itself is great, and that sax was a nice surprise when it came in.

Good work!

The atmosphere and overall vibe is stellar, kinda felt that this was screaming for a melody line to come play on top at some point, but it works great as it is now too.

Great work from all 3!

From the time I first hear a snippet of this on the Devlog channel I always get big Mulan vibes from this, has that nice grand feeling that Jerry Goldsmiths stuff had in it too.

I agree with FoxHyode that its a bit high and harsh, but the material is solid stuff.

Good job!

Very Grunt. coded like Foxhyode mentioned, good vibes!

Probably could've made those work somehow, but just had 0 motivation to continue working on those after the  day 5 & 6 tries 😅

Been meaning to play through the remastered HD remix versions of KH, but still haven't got around to it  😄

Glad you liked them!

I checked but seems like they are still not working... must be some sort of youtube bug i guess?

Adding to what Den mentioned, there is also a articulation manager plugin for FL Studio I've heard a lot of people using that might help with working with orchestral sample sounds called BRSO by Blake Robinson, might be worth checking out.

Vibe is great all throughout, I personally would maybe make the live clarinet sound a bit more distant in the room placement wise, but that's my personal taste 😄

Good stuff!

I think if you don't put the end time for the chapter markings in the description, they show up properly in the video player too.

Really great vibe and ambience as always, good stuff!

The feel of the tracks is great, but I think both tracks could've used a bit of wetness/reverb to some of the sounds to give them a real sense of a big space where they are playing, for example in Waves dancing in the night the santoor is really dry and feels like its in a separate space from the rest of the sounds.

I felt that having a really wet spatial sound to these, like something Jeremy Soule usually has, could make these feel even better than they already are (or just my subjective feeling 😉)

Good work!