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(+1)

oh yeah, this also is one of my fave submissions. listened some time ago but haven't left a comment. came to revisit. great compositional skills. i like all of them but Rising Tide is something special. there are only a couple things i'd point out: 

- the mix is generally well done, though there are some parts that stick out to me. it's not so much a levels thing so much as i think it may be an EQ and/or compression thing. specifically, the plucked instrument & synth (the one around) around 01:36 of Rising Tide, as well as the lead synth in Passing Time stacked on the pads.

- while i'm a big fan of this soundtrack, i find the written context necessary to make the connection to the jam's theme (except for Rising Tide. it's flames). without it i feel the soundtrack could fit a variety of other games.

all in all a high quality submission

(+1)

Agree on the mix! I went a bit overboard with the EQ on some of the "lead" instruments like the nasal synth in Rising Tide, kinda takes a bit of the power from the sounds away made them too mellow and in the background as a result, also in retrospect I would've personally preferred a bit more reverb on these since I tweaked the routing of my orchestral template midway during the jam and accidentally had all of my parallel compression busses bypassing my reverbs which kinda made the sound too dry😅


I never really formed a solid story, setting and game play idea for this one, so I just went with a pretty broad arcadey action/beat em up game setting for these, which I had failed to mention alongside the metal risingish feel to it on the actual submission description, as it seems I only wrote that stuff in my devlog/journal... 😅

Glad you liked them!