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(+1)

Wow, somehow I never noticed this, despite how much I played this game. Yes, I will absolutely be fixing this behavior in a coming update.

Hey, thanks for taking your time to add this!

I've found some other defects.

The flame enemy collides with the mech techbots and can move them around. This can be observed in E2M4 (or M5, the one which has both enemies close to each other!) 

In E2M3 one of the helicopters gets stuck in  the wall:

This is more of a feedback than a bug, but I think the sound made by forcefields (the ones you disable with the computer card) is very loud! Also this sound sometimes stops playing, I think it's supposed to work like in the original where shooting/jumping sounds disable the forcefield sounds for a moment, but sometimes this ceases to emit completely.