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(+1)

Thanks for the kind words, and sorry about this bug! I'll take a look and see if I can fix it for our full demo.

fantastic!! if i were to give any other notes, this might be intentional (and no worries if its not, i personally dont mind planning my minigames so that the easiest are last) but it feels like the difficulty scaling for the minigames is kind of wonky if that makes sense? the flock and voyage become WAY harder as the difficulty ramps, but the forest + the bubble game are both basically the same as the easiest difficulty

That's great feedback - do you feel that has more to do with the items being more overpowered/beneficial for those games vs ones like flock and voyager, or do you feel that even if you had no items the scaling would be uneven?