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It seems some of the sprites have been scaled up or down and skewed, for example the hats and bread etc. This makes the pixel sizes appear different. The art itself can be different resolutions like 32x32 for a character, 8x8 for a gem etc. But when you scale it in engine, it will make pixel sizes different. Keep the scale at 1.  Also I would suggest setting your base viewport to something like 640x360 so the visuals scale consistently across multiple display resolutions. This should also help. Let me know if this makes sense

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Wow🔥, thank you so much for the feedback! Yes, I actually did scale up almost all of the NPCs and item's in the game, so that explains the issue, I didn’t knew how much inconsistent pixel sizes could actually affect the player’s experience and how easy players can notice it cuz i never did somehow😖. Your explanation really helped me understand it better now, and the guidance about setting the base viewport is super valuable too. I’ll make sure to follow up on this in my upcoming games. Thanks again for such an amazing feedback!☺️

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No worries, I didn't understand this for a long time either!

Also if you were wondering why 640x360 (for pixel art games), this video is a great watch: 

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Thank you so much! I’ll definitely look into it. It feels really professional to have this kind of developer-to-developer discussion, and I truly appreciate the help , it means a lot to me :)