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(+1)

Hey!

This game is pretty cool! I love the different elements and the unique gameplay associated with each one. I also found the secret Light(?) element, and it's hilariously overpowered (yes, it's a dev thing, I don't care. It's fun).

Me and my friends played this game and had a blast, so I'm excited to see the new Void and Light elements properly implemented.

I do have to say, I was a bit disappointed by Water. The other three elements really fit the matching vibe, but Water (in my opinion) wimps out. For example, Earth is unmoving stubbornness (represented by chucking rocks from long distances without moving), Air is impatient flexibility (short range mixed with excellent movement forces you to float around your enemy). Fire creates energy (literally forms fire and shoots it, is super aggressive). Water seems like it should be diverting energy (being resourceful by making pools of water and using it later, sending attacks back, etc.)

However, I don't see that with Water. Please don't take this as me saying Water is the worst element, because it isn't! I think Water may be the most powerful single element, (using the Tree to block your enemy and then Healing is a mean combo) followed by Earth with a few zero mana attacks, Air with flexibility and Lightning, and Fire in last.

Again, not to say Fire is unfun (which isn't a word), as it's my second favorite element. Rather, for both Water and Fire, I see some room for improvement. I suggest that for all Fire Elementalists, stepping on Fire no longer hurts (but Lava still does). Somewhat like the Water Bubbles that don't hurt Water, but hurts the other three.

I really love this game, and I need to know: When will the next update be?

(+1)

Thanks very much for trying the game out and the feedback!

Aha yes, the Light is the Aether elementactually but it just has thelaser right now. Full version of Aether is done, will be in the next update. You can create mirrors to deflect the light and create black holes with it. 

Water is currently the black sheep, It should be the most diverse element changing between ice and regular water but it's currently missing a lot of things right now. It's being worked on now along with Aether and Void. 

Sure that's a neat suggestion, I can make ground fire be immune for general Fire Elemental. 

Next update will be out very soon, finishing up Void and some clean up and it'll be released in about a week. 

(2 edits) (+1)

Thanks for replying!

I can't wait to see the next update.


Bug Report. I believe it's a bug, at least.

As Earth, when you use Pillar Rise (Up + Focus), the earth pillar doesn't count as a physical object when using Elemental Evade as any element. Essentially, while dodging, you drop through the pillar if you are on top.

I noticed this because enemies in Gauntlet were evading on top of a pillar and dropping through it.

Reproduction Method:

Change to Earth Element.

Use Up + Focus to create Pillar Rise attack.

Without moving off the pillar, use Down + Focus to Elemental Evade.


Also, I'm not sure if this is a bug as well, but with the Pillar Rise, if you fire the top part but not the bottom, the bottom never disappears naturally. This can make Gauntlet become slightly crowded if I shoot out the top section but not the bottom.

Reproduction Method:

Change to Earth Element.

Use Up + Focus to create Pillar Rise attack.

Press Attack on pillar to launch the top section.

Do NOT launch the bottom section.


Finally, one more thing. The Earth Element can summon rocks on trees. I have no idea if you would want Earth to be able to attack like normal on top of the tree, so I'm just trying to add a thought (there's good reasons to keep it or change it)

Sorry for the long comment. This game is fantastic, and despite being only partially completed, it has plenty of amazing features!

EDIT: Added Tree thought.