Hey!
This game is pretty cool! I love the different elements and the unique gameplay associated with each one. I also found the secret Light(?) element, and it's hilariously overpowered (yes, it's a dev thing, I don't care. It's fun).
Me and my friends played this game and had a blast, so I'm excited to see the new Void and Light elements properly implemented.
I do have to say, I was a bit disappointed by Water. The other three elements really fit the matching vibe, but Water (in my opinion) wimps out. For example, Earth is unmoving stubbornness (represented by chucking rocks from long distances without moving), Air is impatient flexibility (short range mixed with excellent movement forces you to float around your enemy). Fire creates energy (literally forms fire and shoots it, is super aggressive). Water seems like it should be diverting energy (being resourceful by making pools of water and using it later, sending attacks back, etc.)
However, I don't see that with Water. Please don't take this as me saying Water is the worst element, because it isn't! I think Water may be the most powerful single element, (using the Tree to block your enemy and then Healing is a mean combo) followed by Earth with a few zero mana attacks, Air with flexibility and Lightning, and Fire in last.
Again, not to say Fire is unfun (which isn't a word), as it's my second favorite element. Rather, for both Water and Fire, I see some room for improvement. I suggest that for all Fire Elementalists, stepping on Fire no longer hurts (but Lava still does). Somewhat like the Water Bubbles that don't hurt Water, but hurts the other three.
I really love this game, and I need to know: When will the next update be?