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Quantum_Wizard_Trials

8
Posts
A member registered 14 days ago

Recent community posts

This is a great game!

I love all of the options, though I've only just finished the first book for the first time. The world building is absolutely insane, and I cannot wait to learn more about this world.

I'm slightly confused, as I have neither bought the second book, nor acquired 25 achievements, but I can still access the 2nd book.

While I'm not disappointed to play more, I am worried that this isn't working properly.

The rest of the comment is spoilers, so please don't read it if you haven't played the first book (for your own good, trust me!)



SPOILERS:

Apologies, but this will be written in Morse code. You can use a Morse code translator online.

.. / .... --- -. . ... - .-.. -.-- / .-.. --- ...- . / - .... . / .-- .- -.-- / .. / -.-. .- -. .----. - / - . .-.. .-.. / .. ..-. / .. / .... .- - . / . .. -.. . -. / --- .-. / .- .-. .-. .- -.- .- / -- --- .-. . .-.-.- / .- .-.. ... --- --..-- / - .... --- ... . / - .-- --- / -.-. .... .- .-. .- -.-. - . .-. ... / .- .-. . / ... --- / .. -. - .-. .. --. ..- .. -. --. -.-.-- / .. / .-- .- -. - / - --- / ... . . / -- --- .-. . / --- ..-. / - .... . / - .-- --- --..-- / .- -. -.. / .- .-.. ... --- / -. . ...- . .-. / .-- .- -. - / - --- / ... . . / - .... . ... . / .... --- .-. .-. .. ..-. -.-- .. -. --. / ...- .. .-.. .-.. .- .. -. ... / .- --. .- .. -. -.-.--

Neat little game!

I hope this gets more love from players in the future. The jetpack fighting mechanics, combined with the ship management, has a lot of potential.

I found a (probably?) bug.

When the birds do a dash attack, if it lines up with the top of the ship (essentially parallel. This is how one would charge if in front of you while you are on the ship), it will get stuck and dash forever.


I like this game, and I wish you the best of luck!

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This game updated!

That's awesome! I played it when it first came out on browser, so when I came to replay, I was quite surprised to see it updated!

It is a shame the game is no longer on browser, but it's great that it got worked on! I wish you luck, and I can't wait to see how this game further progresses!

Thanks for letting me know!

This is a really awesome game! The sheer amount of options and depth in this game is rare, and I like the 'pancake' design of it.

Do you have any idea if and/or when the Steam release will come out?

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Thanks for replying!

I can't wait to see the next update.


Bug Report. I believe it's a bug, at least.

As Earth, when you use Pillar Rise (Up + Focus), the earth pillar doesn't count as a physical object when using Elemental Evade as any element. Essentially, while dodging, you drop through the pillar if you are on top.

I noticed this because enemies in Gauntlet were evading on top of a pillar and dropping through it.

Reproduction Method:

Change to Earth Element.

Use Up + Focus to create Pillar Rise attack.

Without moving off the pillar, use Down + Focus to Elemental Evade.


Also, I'm not sure if this is a bug as well, but with the Pillar Rise, if you fire the top part but not the bottom, the bottom never disappears naturally. This can make Gauntlet become slightly crowded if I shoot out the top section but not the bottom.

Reproduction Method:

Change to Earth Element.

Use Up + Focus to create Pillar Rise attack.

Press Attack on pillar to launch the top section.

Do NOT launch the bottom section.


Finally, one more thing. The Earth Element can summon rocks on trees. I have no idea if you would want Earth to be able to attack like normal on top of the tree, so I'm just trying to add a thought (there's good reasons to keep it or change it)

Sorry for the long comment. This game is fantastic, and despite being only partially completed, it has plenty of amazing features!

EDIT: Added Tree thought.

Awesome game. I loved the gameplay, and I wish that hopefully you'll pick up this project again.

If you ever do, I suggest changing the jumping. It feels surprisingly stiff, especially compared to the fluidity of some of the other movements.

Hey!

This game is pretty cool! I love the different elements and the unique gameplay associated with each one. I also found the secret Light(?) element, and it's hilariously overpowered (yes, it's a dev thing, I don't care. It's fun).

Me and my friends played this game and had a blast, so I'm excited to see the new Void and Light elements properly implemented.

I do have to say, I was a bit disappointed by Water. The other three elements really fit the matching vibe, but Water (in my opinion) wimps out. For example, Earth is unmoving stubbornness (represented by chucking rocks from long distances without moving), Air is impatient flexibility (short range mixed with excellent movement forces you to float around your enemy). Fire creates energy (literally forms fire and shoots it, is super aggressive). Water seems like it should be diverting energy (being resourceful by making pools of water and using it later, sending attacks back, etc.)

However, I don't see that with Water. Please don't take this as me saying Water is the worst element, because it isn't! I think Water may be the most powerful single element, (using the Tree to block your enemy and then Healing is a mean combo) followed by Earth with a few zero mana attacks, Air with flexibility and Lightning, and Fire in last.

Again, not to say Fire is unfun (which isn't a word), as it's my second favorite element. Rather, for both Water and Fire, I see some room for improvement. I suggest that for all Fire Elementalists, stepping on Fire no longer hurts (but Lava still does). Somewhat like the Water Bubbles that don't hurt Water, but hurts the other three.

I really love this game, and I need to know: When will the next update be?