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(+1)

Interesting idea, I can tell the juice is inspired by Balatro and loop with upgrades is inspired by Vampire Survivors. Minor feedback would be that after clicking, there was a decent amount of delay that could be shortened where nothing was happening.

Cool game!

(+1)

My intention with the delays was to create moments of tension where you didn't know wether the combo was gonna keep going or not. Thank you so much for the feedback!