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Mr. Buffelvatten

124
Posts
6
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A member registered May 08, 2025 · View creator page →

Creator of

Recent community posts

Very charming! I especially liked how well timed the last level was. The platform collapsed under me exactly as I made the jump to safety. Sweat-inducing drama!

Great work! Solid proof of concept for a unique and fun mechanic that is very well implemented and easy to pick up on. Nicely polished also!

Just lovely! The challenge level was perfect, and restarting was so snappy that one never felt too frustrated after a failure. Loved how much personality and character you were able to inject, even with such a simple artstyle. The audio complemented the graphics perfectly.

Very relaxing! The sound and visuals worked together in harmony. Well done!

Thank you! I've never had that softlock myself, although it is possible that some birds are hanging out behind UI elements while you still have ammo left. That'll definitely be one of the more important things to fix post jam.

Thank you so much for the feedback! Some other commenter said its a common issue when using the gpuparticles node in webbuilds. I've tried using another node and it does indeed prevent the freeze. Yay!

There's definitely some luck to getting the big combos, and especially in the early game when you're just barely hanging on. Thanks for giving it a go!

Thank you for the kind words!

You raise a very good point. I had considered the fact one could always theoretically wait for every bird to come close enough, but made the mistake of thinking no one's gonna do that. Of course, I've eventually found myself engaging in that very practice, and my experience is just like yours: they never ever ever go where you want them to. It would probably be better not to incentivize the player to bore themselves to maximize their score, as you say. Then again, I think the movement of the birds does alot on a visual level. I would have to come up with something else to make the game look more alive, even if the birds aren't walking around.

Again, thank you for the great feedback!

Very nicely polished! The lil gold nuggets animating into my account was my favourite part

Crystal clear game concept, easy to understand, hard to master. Very nice polish as well, I especially like how you even gave the bombs some personalities

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Y'know, although the art and sound was immediately wonderful, it took a couple of batches before I got the idea. Once I did though, I was very hooked. This could be such a banger if you keep developing it. The idea is so incredibly unique, yet makes so much sense. I also did the rhythmic rocking in my desk chair along with the stirring.

Five stars across the board, dude.

I especially enjoyed using the PDC. Had a real good brrrrrt feel to it, although it could've been even better with a sound effect. Nice work!

Very satisfying! I just wish the balls would get another go if they contact the paddle on their way down. You know,  like a little treat. Had to force myself to stop playing this to have time to rate other games as well :)

Lol, I was expecting to have to kill that thing, but when it swallowed the arrow I could see where it was going... Great art also!

Fun lil game, with some strategy to it! I have to admit though, the "help" button scared the bejesus outta me. If I didn't need help before pressing it, I certainly did after

Nice work! I especially liked the sound art and sound effects. Made the upgrades very rewarding to get that lil chime-thing-sound every time! I originally went for full speed build, but on a consecutive run realized that virus amount was the way to go

Sparky is very cute, I'm so glad I could help him destroy thousands of lives! The art is excellent, is what I'm trying to say. I did, however, not ever feel like I was at any danger of running out of fuel and losing

Very creative idea! One could imagine it getting really hectic and intense in later levels

I saw the sparks in web version and understood eventually that I could make the gas explode. I thought that was the objective of the level. However as I was noodling around randomly in later attempts, I suddenly hit the victory condition with 0 points. No idea what I did to deserve it ^^

Very nice! Rotating felt very snappy and responsive and the graphics were just perfect for the purpose.

Felt really well made and polished! Like some other commenter I didn't really get the refracting orbs, which made predicting the light's path a bit hard. For the last few levels I was really just going through the possible combinations until I found a viable one. Great work, nonetheless!

Actually please lmk if I can listen to the song somewhere. I'll just be keeping your itch page running until then

Such a unique idea! I loved it, although you have a knack for making me feel like a dumbass, lol  
So glad the music works for me, because I absolutely adore it

Damn, your juice game is on point. Getting jackpots was super duper satisfying every time!

Cute art! Makes me curious what the gameplay idea was about

Nicely done, short as it is! Feels like the kind of game one could get -really- into

Your splash art was compelling enough to make me download the proper client, and I'm glad I did. What gorgeous art, music and writing! The story, while short, was very neatly introduced and wrapped up in a way that the game didn't feel like just a tease of what -could- be, but like it was supposed to be exactly this long. Excellent work!

Really does what it says on the tin, so to speak. Gave me a relaxing time of simple enjoyment. Well done!

Very unique idea! I absolutely love the visuals. Could have had a slightly longer intro to really build that emotional connection to Ozzy before putting him in danger. The mechanics of the leash and pushing/pulling him along worked really well

The sound of the enemies being hit combined with the very snappy attack animation made for a satisfying experience. I just want to punch them over and over! I could almost never get the special attack to work however

Very cool game concept, and the polish is mirror smooth!

Surprisingly addictive!

Thank you for the feedback! I've had the same issue with other games, so I'll definitely remember your suggestion for later.

Thank you for playing and leaving feedback!

Felt snappy and responsive and satisfying in all the expected ways. Great proof of concept!

Drones! Never been so much fun!


Found myself wishing it was longer. Agreed with that other fella who said navigation was a little tricky. I realized eventually I'd seen a symbol that might represent where the reactor is. Could be an idea to lean into: the fact that your guy doesn't know the station from the beginning, but has to explore it and learn. Either way, nicely done!

I loved it! So much charm, and well designed puzzles! I kept imagining they were on platforms high up in the sky, would've loved a cozy environment for them, but that'd take time to create of course. The soundtrack was excellent. I'm not one for puzzle games usually,  but this one I actually saw through to the end

My intention with the delays was to create moments of tension where you didn't know wether the combo was gonna keep going or not. Thank you so much for the feedback!

Very cool and surprisingly immersive with the gloomy music! I suppose it was supposed to feel a bit hopeless? Anyways, I got my ass kicked via public opinion. My favourite moment was watching the moon zoom past, far away from the crashing market (again!).

Indeed! This was meant to be a temporary placeholder, but I forgot that it maybe shouldn't be playable by the public ^^

Very hard to figure out initially, but the concept was interesting enough to carry me through the level. The dancing sprite off in the corner added a lot of charm and character. Great work!