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Mr. Buffelvatten

85
Posts
3
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A member registered May 08, 2025 · View creator page →

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Very hard to figure out initially, but the concept was interesting enough to carry me through the level. The dancing sprite off in the corner added a lot of charm and character. Great work!

15 stars. Everything was top notch. I would've been happy with just the micro stage, so evolving into the fish was an incredible surprise. My favourite moment was being teased the beach before reaching the boss, making me realize I was about to get some legs.

Very well done! The gameplay was very intuitive and immediately obvious. Just took me a while I need a helmet if I'm craving pomegranate seeds. Wonderful graphics, sound and music. Controls were so fluid and the hitboxes felt perfect. It was very satisfying being able to slither so smoothly between obstacles

A solid proof of concept! I love kobolds and being able to fight for rather than against them was a real treat. There is potential for a great positioning-based strategy game here. This game would be really great if developed further. Character sprites looked very nice and readable, and the controls were quick to learn. Great work!

This was an excellent experience. The gameplay called for a responsive and readable UI and you really nailed it. Could've been so frustrating, but nah. This concept could really be expanded on if you'd like. Excellent work, man! This is one of the best in the jam in my opinion

Grappling hook was too much fun to use! Overall great movement mechanics. Like some others, it took me a while to figure out what was going on, but after that it was smooth sailing (mostly). Well done!

Wonderful game! I had alot of fun trying out different builds. The one I had the most success with was a single strong knight with a bunch of healers backing it up. Archer focus was very difficult for me to get to work, but they were still very useful in a mixed force. The animations of the characters were very clear and pleasing to watch, and the sound effects effectively conveyed what was going on. Great fun! Nice work!

Wonderful! Great graphics and sound (my favourite was the little whirring noises when a new robot is activated). Well designed puzzles and levels. A great effort!

Nice work! Gets pretty tough by night 19! Thanks a bunch for playing and commenting!

Great movement mechanics and animations! Felt really fun and fluid jumping around and slicing at enemies. There is a solid basis here for a more fleshed out game. Great work on giving the boss a varied moveset as well, made the fight both challenging and fun

It was short, but with some variety to the tasks required. They were all well implemented and worked smoothly. Pleasant lil experience!

Rat games are the best! Thank you so much for playing and leaving feedback! Solid effort, making it 17 nights! It gets a bit crazy after a while!

Great art, sound and gameplay concept! The orb firing was slightly misaligned with the charging orb, making it hard to plan where your shots would end up. In spite of this, I had lots of fun. The punchy sound effects along with the animations made it very satisfying to see the orb fly around and beautify the level. It wasn't clear to me if I could encourage butterflies to spawn or not. Sometimes I got lots of them, which really helps in beating the level. Other times I didn't get any at all. Great job yall! This would be a great candidate for further development after the jam concludes. I imagine you could come up with some really interesting levels and puzzles to solve

Solid proof of concept. Watching the plants grow felt satisfying, and the graphics were well crafted. With a more fleshed out game, I imagine one could make a very beautiful garden. Well done!

Challenging, yet calming. Seemed impossible at first, but with some practice (and upgrades), diving deeper and deeper became quite the adventure. The longest I made it was a depth of 150-something I think. The music was excellent, and the lil bunny character very charming! The thrust mechanic worked very consistently throughout my playthrough, it didn't feel finicky at all. Thus, every mistake made felt like it was my own fault for not having had enough practice. Great work yall!

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Very satisfying shooting mechanics! It was nice having to decide between shooting enemies and picking up money. To that effect, I think its actually good that the money hitbox was a little on the smaller side, so you couldn't get them all too quickly. Well done! I felt a little bad when it turned out I was the bad guy all along :(

Short but sweet, consistently quality throughout the whole experience. Looks like you knew exactly what you wanted to achieve and didn't get distracted by scope creep. Level design was great. The intended challenge was very clear, but certainly not easy. Well done!

Some real creativity on display here! Loved how diverse the roster of characters was, while still feeling cohesive. None of them even felt out of place in the space setting. Unfortunately for me, the game was very laggy even from the first race. Mostly, this meant I wasn't able to win a single race, but I could tell all the parts were in place for a solid racing experience. The lil minimap made it look very professional. Great job!

Finding a combo was very difficult (me stupid), but the basic idea for the game is great. With some more content and polish, might turn out a real gem!

Loved seeing the lil guy roll around in there. Is he suffering, or enjoying it, or simply doing his job? Unfortunately I was unable to have any parts of the code revealed, even after gathering all the pickups. Perhaps, I misunderstood how it was supposed to work? Either way, nice job! That mysterious music really tied the theme together!

Made it to max level! I actually felt like I was getting stronger throughout the process. It was kinda fun going back to a lower level tree and just CRUSHING it. Go put it in a bigger game now :D

Greatly creative! I certainly wasn't expecting... any of that. Having to restart the game to progress was a brilliant touch

Cute! Got a lil easy cheesing the wraiths by just running around them. Some random obstacles scattered around the map mightve helped prevent that strategy from the player. The art complements the gameplay nicely, I especially liked the lil bunny animation. Great job you two!

I don't think I really "get" how I'm supposed to be jumping properly, but I gave it my best shot! Really enjoyed the simple graphics. They felt easy on the eye and easily readable. A very nice effort, well done!

Excellence in both visuals and sound coming together to make such a simple concept fun and satisfying. Just wish I could be looking more at the cute creatures, rather than the numbers ^^

Beautiful game with solid mechanics. Getting more options for movement was satisfying, as was the levelling up system. Too bad the boss didn't work, he was looking at me all menacing-like

Solid runner! The running animation was very nice to look at

As short as it was, it showed great potential! The mechanics were all well implemented and backed up by very pleasing visuals. Garry himself is INCREDIBLY cute!

The concept has great potential! I especially like the idea of customizing one's dice. As for the features that are actually implemented, they look, sound and feel nice. Very solid work for the amount of time allowed, and the future vision shines through

Very difficult, but fun! I enjoyed trying the different weapons. My favourite ended up being the xbow. Gameplay was smooth, while graphics and sounds felt coherent. Could definitely see myself playing a more developed version. Great job!

Liked it! It was great how the spinny things are kind of "sticky" to let you land successfully even at steep angles. Also, that walk animation was crazy smooth. Nice work!

Thank you for playing and giving great feedback! I completely agree with your critique! If I were to add more things to the game post-jam, more varied ways to kill the invaders would be up there on the list :) I'll make sure to check your game out soon

Thank you very much for trying it out and leaving such great feedback! Your lantern idea is excellent. Along the development I definitely forgot that a new player wouldn't really know how large the radius is.

Thank you for playing and leaving feedback!

Thank you so much for playing and leaving feedback! I honestly struggled alot to find a balance between impossibly difficult and too easy. I definitely wouldve loved to add even more expensive things to buy once those cadavers really start adding up in the late game. I think around night 15 is when the amount of rats maxes out, so well done for getting that far :D 

Really appreciate you giving it a go, and glad you had fun!

Thank you for your kind words!

Some sort of boss-encounter would definitely be on the list of things to add

I'm unfortunately very bad at the game :( but it felt well made and polished. Physics were solid and predictable, soundtrack and graphics great!

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I was very impressed with this game! Such a simple yet unique idea that worked so so well. Addictive fun. Every screwup felt like it was completely my own fault, making me want to try again and again. Just the right amount of frustration for a game like this :p  

I wish it was a bit longer! Both the flying and shooting worked very well and felt satisfying. Great graphics, and the "voice acting" was very cute and fit the characters well!