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I really like the premise of this game. Fighting your way back to life after being betrayed by the world makes for a compelling story, and I love that betrayal wasn't the end of the hero's journey. The atmosphere feels dark, but there's still hope throughout the game.

I clearly saw how Echoes and Masks were used as ingredients. I wasn't entirely sure how Molt was represented, though. Is the shattering of the Caravan Mask and returning to your body meant to represent the molt, or did I miss another interpretation?

I also had a small question about the Stress system. I understand that an Echo can only take one Stress per night, and that taking more immediately ends the night. However, I wasn't sure whether Stress resets at the beginning of the next night or if it is meant to be cumulative. I assumed it resets, but I couldn't find that explicitly stated in the rules.

Overall, I really enjoyed reading it. It has a very distinctive tone, and I especially like the idea of becoming stronger night after night while racing against the caravan before it's too late. I could easily imagine some really memorable moments coming out of this premise.

Woah, thank you so much for detailed comment.

Using molt was more tenuous for sure. If I did a revision, I'd make it more clear that shedding the mask to become death knight was a more explicit metaphor for metamorphosis. Follow the project, I'll see what feels right.

The stress thing is a good point, cumulative would basically be a softlock lmao. Reset on new loops for sure.

Again, thank you for the pointers! Good luck on your game!