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(1 edit) (+1)

Pretty cool and self-explainable gameplay. For example, I had no clue I could merge ships, then I saw a new yellow ship and wanted to get it cause it looked cool, then I found the merge option and merged transport ships, and then I thought what If I do it again and I merged another one and merged this one into it! now its the best transport ship lol! Except... It really is better to have more small cargo ships then one big because even though it has more total capacity - you're just not gonna find a planet that has so many resources on it. After then my economy went downhill as federation had a lot of small ships and I couldn't keep up with market pendulum. Also I would say I was pretty lucky at the start - I bought all electronics from Venus for ~20 and sold them on other planets for 70+, I don't know why Venus always has low electronics cost, but that's how it is. And I'm lucky - because there were pirates, and they destroyed one of my ships, but transport ship survived and from the first batch of electronics I bought battle ships. And exterminated pirates. Genuinely - after I raided Venus and Earth I haven't seen any pirates. Maybe the federation took care of them since then, as they have crazy big fleet right now. Wouldn't lie to tell you that I'm not gonna continue maxing economy since controls are a bit painful - more hotkeys and better way of switching between ships would go a long way. Also, it seems you use basic raylib template (the banner gives it away) I would actually recommend game jam template that Raysan advertises on the jam page - is is `minshell.html`: no banner and better full-screen. Although I myself tweaked it a bit to allow scaling for the phone and centering. Just replace default style in minshell.html with:

    <style>
        body { 
          margin: 0px; 
          overflow: hidden; 
          background-color: black;
          display: flex;
          justify-content: center;
          align-items: center;
          height: 100vh;
          width:  100vw;
        }
        canvas.emscripten { 
          border: 0px none; 
          background-color: black;
          padding-left: 0;
          padding-right: 0;
          margin-left: auto;
          margin-right: auto;
          display: block;
          max-height: 100vh;
          max-width:  100vw;
        }
    </style>

(P.S. why itch is so bad with comment formatting why It cant be just extended markdown like on Github) 

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Thank you so much for playing. Im so glad you found it cool. And yea, this is my first time using raylib as well as using the c language. After the voting finishes, I plan to fix all the bugs and make the game more complete so as to not leave this game unfinished. Thank you for the template suggestion, ill see what I can do with it. Ill also add some hotkeys... If I remember.

(1 edit)

Umm, I couldn't find the template you were talking about. Do you have the link to it? The only gamejam template link I can find is the one I am currently using... I found the template im currently using from the gamejam page.

(1 edit) (+1)

https://github.com/raysan5/raylib-gamejam-template/tree/main this one, make sure you use it as a template so it will setup github actions for you, then when you push it will build linux, win, mac and web version, go to actions and download web build, it should not have the banner, if it still does, check that  src/minshell.html exists and src/shell.html does not.

Thank you.