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This game has a cool concept, but I feel like it needs more polishing and direction. Seeing as this is a game jam game, the game would benefit from having a smaller scope, making it easier for the player to complete the game in a short time, while also making it easier to polish everthing. The attacking was slow, there was no diagonal movement and for some reason the left and right inputs took priority.

The art was great, but the difficultly, polish and size of the game stopped me from seeing it fully.

Thank you so much for the thoughtful feedback!

You brought up a lot of valid points. The scope definitely ended up being larger than what we could comfortably polish within the 48-hour limit, and we agree that a smaller, more focused experience would have made for a better game jam entry.

The issues with movement priority, the lack of diagonal movement, and the slow attack speed are all things we'll be improving. We're really glad you enjoyed the art, and we appreciate you taking the time to point out where the gameplay can be stronger.

Thanks again for playing ❤️